I made the International Harvester’s crawler tractor TD - 9 manufactured in the 1940s - 50s.
I modeled it almost with ZModeler.
Texture was made with Substance Painter and rendered with Marmoset Toolbag.
outstanding work here!!!
Another great job! I like your texturing and attention to detail. small_orange_diamond
small_orange_diamond
andreseloy :
Thank you.
zber2:
Thank you for your comment.
I enjoyed making details and textures.
wow beautiful modeling
very well use of zmodeller … well done
pabgo:
Thank you.
nightwoodwolf:
Thank you. I am better at ZModeler than sculpting.
fantastic work.
Thank you Nun_MIMDIAmond.
Your work is also wonderful.
From now on I am just going to link to this anytime anyone ever says zBrush is for organic modeling only and cant do hard surface modeling.
Out-freaking-standing work!
I hope you will do some breakdowns on how you made this and would love to know the polycount.
Test
Amazing and impressive work!
I’m in awe. You should create a tutorial for this. No one would ever need a hard surface tutorial again.
bp72 :
Thank you so much.I looked at total polycount.
- ZModeler editing polycount : 278,563 I am using Dynamic Sub Division with ZModeler. So Polycount is getting low.
- Low poly : 1,156,905
- High Poly : 7,854,002 (for baking normal map)
MetinSeven :
Thank you.
martincl :
Thank you.
I made movies of the process of modeling a hydraulic cylinder.
Short Version(0:33)
<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/DAf9rF_G6Ic?rel=0”; frameborder=“0” allowfullscreen
Long Version(5:12)
<iframe width=“560” height=“315” src=“https://www.youtube.com/embed/I15qX-G_SfI?rel=0”; frameborder=“0” allowfullscreen
Piaggio ApeHappy New Year!
I have been making old Piaggio Ape since November of last year. I completed it so I will upload it.
I modeled it almost with ZModeler and rendered with Keyshot.
Attachments
Modeling process
Attachments
Beautiful work! As always. small_orange_diamond
Thank you, zber2.
very nice great use of zbrush and zmodeler i love it
Thank you, vahidahmadizb2016.
I’m not good at sculpt, so I am using only ZModeler.