ZBrushCentral

T.S.Wittelsbach's Jewelry Sketchbook

Hi Tomas, sorry I didn’t get back to you. A lot of interesting info here, thank you. I appreciate it. I’m probably asking too many questions because you didn’t see this first one…I’ll rephrase…

  1. Can the material that 3d printers use work for the casting house to make the proper mold? Is Dimension the only 3D printer you’ve tried? How about Polyjet which is a different material I believe?

I ask all these questions because if I want to try something similar, the 29K 4 axis thing isn’t in my reach. But knowing people locally who have a polyjet is possible for me.

  1. Oh you pay a monthly bill to casting house? Is that for storage of your existing molds they made for you in the past? Is it so they can consistently keep pouring new silver rings for you? Expensive? Sorry about prying…I’m a whore for gathering details…lol :wink:

  2. How many pieces of jewelry are you selling every month?

  3. I think to prevent polygon cruncher from choking out, you need to batch import & be using the x64 version. I use this version with 8GB of ram and it hasn’t been a problem for me.

  4. Cool what did you do in Hollywood? Work for a special effects house?

  5. I apologize. I guess I should’ve known better when you said you couldn’t show examples of the work you helped to “shadow design”. I didn’t think of it like that. Even showing who you worked for could get you in trouble. That’s a shame. Even work you might be proud of can never be known that you did it. But it did pay a lot so that’s cool.

Thanks again for all the info you share. Can’t wait to see those build-up pics or whatever you call them. :slight_smile:

Sigmund - I’m not familiar with the laser crystal process. I would love to see what you produce. thanks for the kind words.

palidin…

  1. Can the material that 3d printers use work for the casting house to make the proper mold? Is Dimension the only 3D printer you’ve tried? How about Polyjet which is a different material I believe?

no I had parts build on many machines. the problem with what I do is they have to be able to be burnt out clean. it has to be grown in a wax. not many of the machines do this well.
this is my friend who I turn to with all my growing issues.
he would be able to answer any of these questions. he a master of the prototyping for jewelery.
www.rjmrp.com

  1. Oh you pay a monthly bill to casting house? Is that for storage of your existing molds they made for you in the past? Is it so they can consistently keep pouring new silver rings for you? Expensive? Sorry about prying…I’m a whore for gathering details…lol :wink:

it is for the pieces produced.
the price question isn’t an easy one unlike a lot of the prototyping you see here on the forums jewelry completely depends on market price of materials. so it can change weekly.
mostly what you see here is for time.
jewelry depends on market price of the metal as well as how difficult the part is to mold.

  1. How many pieces of jewelry are you selling every month?

the economy is crap st the moment and my pieces are not cheep.
but I think we sold around 20 pieces last month

  1. I think to prevent polygon cruncher from choking out, you need to batch import & be using the x64 version. I use this version with 8GB of ram and it hasn’t been a problem for me.

can you export that batched import object as a solid shell?
does the standalone version have the batch thingy?

  1. Cool what did you do in Hollywood? Work for a special effects house?

I was a sculptor. I was a member of local 755.

  1. I apologize. I guess I should have known better when you said you couldn’t show examples of the work you helped to “shadow design”. I didn’t think of it like that. Even showing who you worked for could get you in trouble. That’s a shame. Even work you might be proud of can never be known that you did it. But it did pay a lot so that’s cool.

you know commission work is just work. it’s there pieces.
i have pride in my craft and if they are happy then I did the right thing.

I get compensated for my craft so it’s all good by me.

hey tomas thanks for posting the results looks to me it turned out good it must be a cool feeling to develop something in zbrush and then hold hold it in your hand shortly after. thanks again for showing t the results looking forward to your next pieces…

By the way do you by any chance do animals also ex… (wolves, tigers, lions, eagles) that sort of thing?

thanks troy,
sure I’ll make anything…
I love being able to produce the things that come to mind.
and if they fail no loss but the time it took to mill.

I’m just wondering if they would count a squid with a cape a superhero lol :wink:

squid cross blockup…
no sculpting done yet…

sculpting should start tomorow

tsquidcross blockup front.JPGsquidcross blockup back.JPG

Mr T.S.Wittelsbach, please teach us how to make a model like floral-pendant.jpg or arch-link.jpg?

you know what,
this is a very good little video of the MC15 studio…
get through the first little part talking about the casting machines features and it runs very clearly through the process of loss wax for jewelry.
http://www.indutherm.de/en/video/video_praesent_engl.php?thisID=240
look at the mc 15 video

now I usually use modo for base block up, zbrush, for sculpting, and matrix/rhino for text and lofting, I also use matrix to build my milling paths.
http://www.gemvision.com/html/products/revo/revo.html

I mill the wax. and then go through the casting process.

if this isnt the information you were asking for … sorry
just ask again and i’ll try to answer…

t

hey I’m a senior member… :wink:

s%20sculpt%20back
s%20sculpt%20front

Attachments

s sculpt front.jpg

s sculpt back.jpg

Wow, very cool design. :+1: :+1:

[QUOTE=T.S.Wittelsbach]hey I’m a senior member… :wink: QUOTE]

Yep, time is flying

I always enjoy looking through this sketchbook.

Tom, next time you start a new project, would you mind creating a TimeLapse of your process in ZBrush? You can upload it to veoh.com for free and link it up here to your ZBC sketchbook. I’m sure lots of folks here would love to see you in action. You’re the filigree king. :slight_smile:

-Dustin

Mr. T.S.Wittelsbach, Zbrush community would be grateful to you, if you have created a detailed manual how to create such difficult ornaments in Zbrush/
Please!..

snake- thank you very much.

bas- dammit… :wink:

dustin - my friend travis has been trying to get me to do exactly that. I promise I’ll try with the next project. I still have 3 squids to sculpt…
but yes I’ll do that.
I always feel like an idiot every one here is so talented. I feel like I reinvent the wheel every day.
seriously it’s humbling.

thanks,
Tomas

OK here is a first… I’m posting a sketch of a head.
i was playing around with this to get into the flow for squid flesh in between building paths and my friend sitting here says why don’t you post that…

well I never thought about it, this was my jewelry sketchbook
… was my response

she just kicked me
so I’m posting this as not to be kicked again…
sorry about the inconsistency but the fear of pain wins out.

t

quick%20face
quick%20face2

Attachments

quick face.jpg

quick face2.jpg

Hey T.S.Wittelsbach, Iv been following this thread fro a while know, you have some great stuff going on, but i must say I love this last head, really love it. Reminds me a bit of some of Alex Greys work. Hope to see a print of this one.
One minor thing, it seems the neck is a bit too small.

That that you have made in work floral-pendant.jpg and arch-link.jpg it rather difficult. I did not meet such qualitative realisation. Basically in Zbrush do expression by alpha channel

Harmonic- thanks I just started wirh a tube block up out of modo so yes there is no neck. i did it just to fub around and play with some texturing I wanted to use on the squids.

subfigura- I did the floral block up in in modo I cant find the parts right now but this is a set of stags for a ring. the horns are the same process I used for those two parts.

I hope that helps.
I didnt use alphas, ont the squid the only alpha I used was the circle pattern it was just to perfect not to use.


stag Capture.JPGstag Capture 2.JPG

Hi T.S Thanks so very much for your kind hearted approach to sharing your knowledge.
Firstly I am quite stunned at the beautiful quality of your sculpts they truly are impressive.
I am a jewellery designer / master pattern model maker of some 25yrs now.
I have over the last year or two started along the very cool path of 3d design and sculpting.
I use mostly rhino for base modeling and have started with z-brush for surface sculpting and will also use magics stl fixer for fixing faults in my stl files.
I have thus far only used the t66 solidscape wax printer as my output medium.
so yes I can totaly understand your avoidance of 3d print as it will sometimes take me just as long to get my models ready for print as it takes me to build and sculpt them…lol
But I have got a wee bit faster at this now…lol but I have lost a lot of hair along the way…hehehahaha.
my process is very similer to your own but I have been trying to achieve wall thickness of about 1mm to 1.5 mm over all throughout the models.
This seems to help with the casting part of things and also cuts down on the print times…which even after shelling or what I call skinning the sculpts [the even wall thickness] can take 20 - 30 hrs to grow at the highest rez on the t66.
I have usually gone straight to cast after the wax print as I grow them with the spru,s on…but sometimes will do a cold silicon mould first just in case of cast blow out…[ i have had nightmares about this]…lol
but the quality of the wax from the injection into the rubber mould is not as good as the actual print so i have been avoiding this of late.

What is it about Modo that you prefer it to rhino and say t-splines for your base modeling?
perhapes i need to buy modo and check it out.

once again Thanks so much for sharing you amaizing skill and knowlage.
I will spend some more time tonight reviewing the rest of this topic and come up with some interesting points to chat about.

Thanks to your very advanced skill with these dificult to master applications I am now going to spend a lot more time trying to get better at this type of work.
You are an absolute insperation.

thanks tweezer,
basically rhino produces crapo base meshes.
I use matrix/rhino for a lot of the jewelry specific modeling and lofts. I just love multi profile lofting, I don’t think modo does that.
But modo is so fast to block up in, I just find it’s tools very natural. and the obj exports are as clean as they come. I’m sure maya and 3ds max are very powerful and the exports are just as good. I just cant do crap in either. modo especially because nothing I do requires rigging and I don’t really render, i just need fast simple quad meshes. and the pen tool allows for some amazingly organic and very very fast layout. like the stags above, I did the antlers in a half hour. how do you beat that.

stay in touch I would love to hear how your process is going.
t

here are the stags sculpted
and some new plug and a earring for myself, I keep loosing the ones I have in.

ring%20stags
earring1
earring2

Attachments

ring stags.jpg

earring1.jpg

earring2.jpg

Hey, I think it’s time for a toprow :+1:
Nice stuff again! Did you try Cinema4D?