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T-Recks

Thanks but I have already deleted the polygons in one of my 3d software application. Now the problem is just getting the original mesh to project all the details onto the new mesh without any project errors.

This would work if Zbrush didn’t crash everytime I hit the delete hidden button.

Hey is there a way I can go to a previously saved version of my sculpt? Like versions 1.0, 1.1, 1.2, ect.

Only if you save different versions of your model. That’s a good idea if you are working on something critical. There’s no ‘history’ in ZBrush, other than undo; such a feature would take valuable resources that are better used in manipulating multi-million polygon meshes.

The crash you are getting may be because of problems with the mesh. You can test for problems by pressing the Tool>Geometry>Check Mesh button.

Here’s an update!

[T-Recks Presentation WIP.jpg]

Hello my friend!!!
This getting very cool!!! Keep going!!! A big hug!!!

http://www.stefanuto3d.blogspot.com

Thanks dude. :slight_smile:

Do you guys like the new thing I’m trying out for the teeth? Post yes if you like them and no if you think I should keep the original.
[t-recks teeth test.jpg](javascript:zb_insimg(‘225589’,‘t-recks%20teeth%20test.jpg’,1,0))

when doing the project all , reduce the distance value always helps me minimize the messed up polygons…

btw the teeth are cool, just keep sculpt them…

good stuff!

Good job. A little wrinkles and fine details to give realism. :smiley:

Hey guys I’m kind of struggling with the eyelids and giving them the little wrinkles in them like in the concept. Could anyone suggest anything that might help me?

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](javascript:zb_insimg(‘227118’,‘T-Recks%20head%20(final).jpg’,1,0))

Attachments

T-Recks head (final).jpg

I hate to do this to you man, but i liked the under eye wrinkles in the last update you posted lol. Hope you saved a file you can revert to. Or a morph target…

Update! I hope you all enjoy.

[T-Recks wip4.jpg](javascript:zb_insimg(‘227248’,‘T-Recks%20wip4.jpg’,1,0))

I started working on the scars and teeth as well.

[T-Recks head views 2.jpg](javascript:zb_insimg(‘227259’,‘T-Recks%20head%20views%202.jpg’,1,0))

Sup dude … its starting to look very cool :smiley:

Thanks dude! That means a lot coming from someone as skilled as you. Is there anything you could crit me on as far as the head goes? I really want to take this thing to the next level. I’m going to add scales and all of that once I’m happy with the head.

Here is a scales test I’m currently doing. Please tell me what you think.[Scales test.jpg](javascript:zb_insimg(‘227837’,‘Scales%20test.jpg’,1,0))

Here is another test.

[scales test 2.jpg](javascript:zb_insimg(‘228230’,‘scales%20test%202.jpg’,1,0))

I like the previous one better. Smaller looks more believable to me, but maybe a mixture of the two. Good stuff, man!

Here’s an update. I started playing with the teeth and added some more scales. Enjoy!

[t-recks face render.jpg](javascript:zb_insimg(‘229244’,‘t-recks%20face%20render.jpg’,1,0))