ZBrushCentral

t.i.c's dumping ground

Hi all. A very long time since I last posted work - which was then my first attempt. Since then, I have tried quite a few different little projects to learn the various aspects of zbrush. This is the first of my results, and I hope to post some more if i ever feel they are presentable! Hopefully you will be able to see some sort of progress. I don’t get to use this fantastic program as much as I would like as I am a compositor by trade so it’s more of a hobby than a tool I get to use regularly. But thanks to the amazing art and all the great tips and tricks i find on here every day, i have at least learned the basics.

 Anyway, here is my first installment in my dumping ground - it is a speed sculpt that started as an exercise in using the pinch brush and also served as a render test for different materials. Base mesh from Blender. No polypainting done. Render passes from zbrush and comp in nuke.
 
 C&C most welcomed!
 
 Thanks for looking.

[attach=138104]gaja_comp01.jpg[/attach]

…and here is a screen grab of the sculpt.

gaja_screengrab01.jpg

Attachments

gaja_comp01.jpg

Hi again,

So here's a new WIP i'm working on. It's my first shot at sculpting anatomy, and to complicate it for myself, I went and posed it first so have been sculpting asymmetrically, which I know is not wise for a beginner and has caused me a few issues! Still it has been fun so far. Been using Alex Ross' fantastic illustrations as reference - still haven't nailed the expression and the feet and hands in particular need a lot of work. And the polypaint is still rough also.

Any C&C would be greatly appreciated, particularly in relation to proportions or anatomy.
Thanks for looking.

![thumb.jpg|360x360](upload://mQyMCgPaOFJcwi6LqoP2FmSPKAL.jpeg)

[attach=142844]GL_Wip.jpg[/attach]

Attachments

GL_Wip.jpg

Hi all,

A quick speed sculpt of Thing, mainly to play with using masks to sculpt the cracks etc and also to try some different render settings.

Not 100% happy with it - a fair bit of stretching and don’t think I got the right ‘rock’ feeling from the material, but that’s why it’s just a speed sculpt, right?!?! :stuck_out_tongue:

Any C&C would be great, cos I’m sure I’m doing lots wrong, as I stumble my way through this program!!

Thanks for looking.

t.i.c

[![thing_bust_icon.jpg|420x341](upload://8MiAkGEvC2ng4p8bie1nE3CR0S1.jpeg)] [[attach=147943]thing_bust.jpg[/attach]]![thing_bust.jpg|1138x707](upload://1HEjwlovqsByP7GttoPHHCjKhAi.jpeg)

nice stuff … I really like all your works but the last one i think it needs a special topology … I know I hate retopo too :slight_smile:

Thanks for your reply HiPi. Yeah since I was just experimenting with a few things, I took it as far as I could without retopo! It’s lazy, I know but wanted to move on and learn something else. :smiley:

Hi

I was getting a bit frustrated with my sculpting so I wanted to try something different. I started with a Sphere3D and got into playing with masking by rows and columns and trying different deformations, and got to this flower shape. Only brush used was the smooth brush (but the stem is a subtool).

Some parts look more organic than others, but I like where this technique is heading…

Any C&C appreciated!

flower_comp.jpg

Good work, a transformer flower :slight_smile: It would be cool to see it animated how it blooms. zzzzzzzzoom click click zzzzzzzooom click :):+1:

great job … idea and texture are very cool … keep on !!!

cherub_rock (wicked song!) - Thanks. Yeah, not the most imposing of transformers! I assume it would fall into the category with the Transformer that turned into an camera!

HiPi - Thanks again! I was just mucking around with combining different matcaps in PS and I think the key to that comp is the eroded yella metal matcap I got from the download center

Really nice to get some responses! Thanks guys.

Another deformation experiment…

[flow02_comp2.jpg]

…started with the helix primitive. Some aliasing - need to do the double size document then AAHalf trick next time! :slight_smile:

Surprise !!! that looks great !!!

Ha! Thanks HiPi. You are a welcome visitor! Keeping my thread alive!:lol:

Another quick test… Probably need to get back to some proper sculpting one of these days:p
[001_comp.jpg]

Ok, I know what you’re thinking - not another hulk!!! This is a Photoshop paintover (in the days before Paintstop) I did of a wip model I am working on. I like to jump ahead and play with matcaps and colours and keep the concept evolving while I’m sculpting. I’m not sure if I’ll stick with these colours or go for a Red Hulk rendition. Either way really trying to head towards a Dale Kweon inspired result. The model is very wip and I will post screen grabs after a bit more work. Think of this more as a concept post.
I’d love any C&C or suggestions on direction etc.

[![hulk_smash_paintover_thumb.jpg|300x300](upload://Aq1zkyiUDUHng7qP6DFE5uXa0WP.jpeg)] [[attach=152659]hulk_smash_paintover.jpg[/attach]]![hulk_smash_paintover.jpg|960x678](upload://vo02tzA0X0HpTRB6brIpVoY045.jpeg)


not another hulk!!! haha … A hulk is always an anatomical provocation. I’m waiting to see more. Good Luck !!!

suprising work, maybe a prizewinner will come out of you some day.

HiPi: Thanks once again .I’m slow, but I hope to actually follow this one through and finish it!
rouncer: Thanks for the encouragement! I don’t know about a prizewinner, but I’m sure having fun learning :smiley:

Just to continue my theme of jumping around from one thing to another, here’s a speed sculpt bust i did. Well, it’s a speed sculpt for me, anyway!!! About 3 1/2 hours work on this one and some mucking around in PS for the skin result. I’ve decided to do more of these to help develop the skills i need to actually finish a complete piece! So please, point out the faults so I can work on them next time!!

Thanks for looking :smiley:

[speedsculpt_thumb.jpg]
[[attach=155215]speedsculpt01.jpg[/attach]]speedsculpt01.jpg

Hey T.i.c.

Great stuff you have here.

If I may suggest something for your speed sculpt, below the lower lip it looks like his tongue is sticking out at first glance even though I know its the goatee. Maybe flatten that part a bit so there isn’t that bulge.

I really like your green lantern and from what you said about sculpting asymmetrical, it\s harder at first but it’s the best way to learn so keep it up man!!!

Ha! Thanks fox - great call… it’s funny what you miss, but then fresh eyes pick it up straight away! Probably doesn’t help that the whole thing is skin coloured either.

Thanks for dropping by. Loving your thread!

Hey man no problem, if you need anything drop me a pm.