ZBrushCentral

Swimmer Portrait - Part 1

The shader is quite simple: it´s a standard max material with an oren-nayar-blinn shader and a checker map with a very high tiling. I started creating a custom cloth pattern for the bump map, but after some testing, I´ve realized that for the scale of detail that I wanted, a checker map would give me the same effect that a non-procedural texture would, with the advantage of easy adjusting :slight_smile:

And thanks again everybody for the comments, critiques and for enjoying the work :slight_smile:

Ricardo

Hey, great work man, congrats…

my only conflict with the pic is the lips otherwise :+1:

Great work:+1: