Hi
im trying to bake down detail into my mesh using a height map that ive exported from Substance painter, using the surface/noise feature in zbrush.
Ive used this before using a tiling texture and it works a treat, however now im attempting to use the heightmap of a fully UVd object the alpha isnt matching up with the UVs no matter how much i tweak the scaling settings within the noise maker.
Im not quite sure what im doing wrong but wondered if anybody had any ideas?
many thanks for any help!
Nick