For 3D printing purposes, I often take low-detail in-game 3D models and use a displacement map in the Noisemaker Alpha On/Off slot to transfer some detail onto the mesh. This has always worked very well for me.
I’m currently trying to do this to a dragon model, but am having some issues. Here’s what the model looks like with the diffuse texture - there’s no problem here with the UVs. But here’s what I get in Noisemaker - everything looks wrong, as if it’s using a completely different set of UVs.
I’ve attached the model in question to this post, and here are the diffuse and displacement maps.
Thanks in advance to anyone who could offer some guidance.
green dragon new.zip (1.0 MB)