Just a queery;
I love using zspheres and one way I thought would be a good use for them is making wrapping (bandages and straps, belts and all that ropy flat stuff)
I know there is a work around, make the zsphere rope wrap then export that skin into a 3d program, remove all but 1 of the rings and shell/extrude it) but that needs a lot of tweaking and external support.
It would be much faster and with better results to just have a setting in adaptive skin for thickness x,y so we can make non uniform widths of our zsphere skins. The best part is, no external program!
What also would be amazing is replacing the adaptive skin with another mesh, like a modular chain mesh. (I have used zsphere rigging for chains but increasing there length always became an issue)
thanks!
Also I’m guessing these new retopo tools may also be an option, but like all 3D stuff, they probably wont work over multiple subtools and have the added flexibility of the Zspheres.