Impressive work, what render engine did you use for the warriors?
these are looking awesome!!
can i ask you how many tris the characters have?
and are there any screenshots of the game available?
super nice work man !!
M-Wicz thanks! I used Marmoset for these screenshot, and Maya Mental Ray for the image with the three giaks (the orc-like creatures).
Fynn thank you! The warriors have roughly 8K polys and the giaks a bit less, roughly 6K if I remember well. I found a few screenshots on the web, as my mobile phone is too crappy and I can’t play the game I made also the assets for the lockpicking mini-game.
lucasvv8 thanks!
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In the past months I worked on a model for a 3D print project.
The concept is from Calum Watt and the model is produced by Industria Mechanika.
I used a lot Zbrush both at the start of the project, to create solid shapes that later got retopologized/rebuilt in Maya and 3D-Coat, and in the detailing phase.
You can find the concept art and some photos of the 3D printed parts of the model on Industria Mechanika’s website: http://industriamechanika.com/shop/index.php?main_page=product_info&cPath=9&products_id=55
Thanks for watching!
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Some Zbrush render of the final model ready for the brak-up for printing:
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Another dude I made for Joe Dever’s Lone Wolf.
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wow!
Some excellent work here! Really nice.
I had the pleasure to write a tutorial fr 3D World Magazine about my rendering workflow within Zbrush, and I made this character to illustrate the process.
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Mecha thing inspired by Furio Tedeschi’s works
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Great work!
What i find interesting is that the EVA designs where so much ahead of their time.
Made this knight based on a sketch by Kekai Kotaki, here you can see the original concept:
I used Maya, Zbrush, 3D Coat for modeling and Photoshop and Quixel for texturing.
Even though it’s a cinematic model with multiple 4K maps, I tried rendering it in Marmoset Toolbag 2, I plan to make a proper render in the future.
Thanks for watching
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Fantastic mate love it i do love knightsd and the like nicley done
Amazing work Stefano, hope for some breakdwons
Back in 2013 I worked on “Dust”, a short movie produced by Ember Lab set in a dystopian universe with lots of CG creatures and visual effects.
I had the pleasure to work on some props and the main creature of the movie.
Here’s the link to the full movie:
Latest project I worked on in my spare time, my first model completely done in Zbrush.
Based on a concept by Tooth Wu.
On my Artstation page a few more images, turntable and Sketchfab Viewer: https://www.artstation.com/artwork/ky1Jd
Thanks for watching!
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I saw the “Dust” short film, fantastic to see your creations come to life like that. Congratulations!