ZBrushCentral

Space dive 2030

Working on a new piece. I have permission from the original concept artist to try and make a gameres character for my portfolio.

The artists name is Saiful Haque. The concept and the rest of his art is amazing and fun.

A plug to his behance portfolio:
http://www.behance.net/gallery/Space-Dive-2030/3920357

Here is the concept:

And here is where I’m at with it. I’m going to do a modified version, Russian Olympian instead, and a couple other small things.

And yes, if you saw my wifes portait, that’s the head from there. My wife asked me to finally do a game character with her likeness, so this is it. Makes that part easy enough.

Attachments

YmWgD.jpg

1.jpg

wow!

really cool.

I like the sculpt but are you going to use the current hair style or will you later change it to something more in-line with the concept art.

Thanks Phosforced.

Sashamaz, I’m not sure about the hair yet. I can go one of three ways.

1 - Inline with the concept. Obvious pro is that it helps deliver the look of the concept easier. Con is that the hair works in the concept because the woman has darker features and a more ethnic look, so the dark contrast and straight hair works well for her. On my model it might look a bit dull.

2 - Something traditional for russian olympians. I might use a more traditional style that a female gymnast might wear. Have to look this up. Pro is that it will seem perhaps more authentic, and deliver the ‘olympic’ look that the concept art has going for it. Con is that it’s not so much inline with the concept, and could detract from getting the same mood across.

3 - The mass around her neck is the bunching of the suit because her hood is pulled down. I could skip hair, and just have the suit pulled over her like a hood. Con is that this could be really boring. Major pro is that it’s easier, and another major pro is that I intend to do a gameres version with full helmet and jet-pack atrire, and for this I will have to do a version where the hood is up anyway.

let me know what you think.

updates. updated the leg per a suggestion to have nicer lines.

4.jpg

Oh this is great! The grace and poise in the character model is really nice! Good Job!:+1:

Thanks Koro.

Here’s a prelim of the helmet. I don’t particularly like it.


5.jpg

Great sculpt. I think your changes from the concept are also very apropiated, very elegant!
waiting to see more :slight_smile:

Nice sculpt !

i thought she was going to be one those nuns with the fancy habits! space nun?

It’s a great sculpt. amazing actually.

i don’t find the integration of the prosthetic to the real limb very believable yet. - what’s happening with the cloth in the stump area?

gorgeous!

Thanks guy, really appreciate it. Per the suggestion, I’m working on the prosthetic attachment. Also got to a nice place with the helmet. Had to deviate from the concept just a bit but I think it works better in 3d this way.



Really nice design!!! That helmet is amazing :wink:

Really nice sculpt and patterns on the costume :slight_smile: that outfit is so tight i think u should give her a camel toe for fun :stuck_out_tongue: lol
out of curiosity, how many subtools are the clothes?
great work ^^

I love the suit design…great work :+1:

Did you polypaint the colors on the suit or did you do it in Photoshop? I am just curious because I could never get clean, accurate lines and color on my models like that, in Zbrush anyway.

Thanks everyone.

@Seraph, it took a couple steps to get the lines.

  • I made sure the suit had a good, smooth and well distributed unwrap.

  • I polypainted the lines in zbrush, making extra sure to be careful of placement where lines crossed UV seams.

  • I took the diffuse into photoshop and then used vector lines to create the smooth lines. I used the polypainted lines to help me align things over the UV seams.

Modeled the pack tonight. Tried to make it all one subdiv surface. The bottom was more of a mind**** than I could have thought, since it’s really not that complicated. Took forever. Curves etc. need cleaning but I am reasonably happy with the way it turned out.


great job there

Finishing texture on the pack. Then on to helmet, then gloves, then something else I’m sure.


Very elegant work! Keep the images coming. :slight_smile:

Cheers!