Here are some screen caps of a new character I started. I created the low resolution base mesh in ZB, exported it to max for optimization/edge looping, exported it back to ZB for sculpting. In the end his textures will be poly painted and I’ll generate normal maps from the high res mesh. Hope that makes sense. I’ll post progress pics as I go and hopefully it will help someone out there who wants to accomplish the same thing.
The low poly mesh in max is around 6,400 triangles. He’s far from being finished, but I’m setting a budget of 10,000 for myself and so far so good!
[attach=62832]high_poly_001.jpg[/attach]
[attach=62833]low_poly_01.jpg[/attach]
[attach=62834]high_poly_002.jpg[/attach]
[attach=62835]high_poly_003.jpg[/attach]
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