Hi! I used ZB3 on my DW3 entry a lot. All sculpted, posed and textured mostly in ZB.
Mental Ray render of low poly(9000 triangles) model with textures(2048)
[attach=90117]poster_kri_jokermax_sopromat.jpg[/attach]
Zbrush shots
[attach=90118]sopromat_zbrush.jpg[/attach]
[attach=90121]construction_shot_low[1].jpg[/attach]
3dsmax scanline renders of low poly, 3 lights
[attach=90119]winning_pose_low[1].jpg[/attach]
[attach=90120]beauty_shot_low[1].jpg[/attach]
Textures
[attach=90122]texture_sheet_low[1].jpg[/attach]
WIPs
[attach=90123]wips.JPG[/attach]
Attachments


![winning_pose_low[1].jpg](http://www.zbrushcentral.com/uploads/default/original/4X/4/e/d/4ed3dcf3967599d48a31cb1c31e6390a2c9308ab.jpeg)
![beauty_shot_low[1].jpg](http://www.zbrushcentral.com/uploads/default/original/4X/6/c/8/6c84214debcdce5e0af6c9dd84d4a0d60a260512.jpeg)
![construction_shot_low[1].jpg](http://www.zbrushcentral.com/uploads/default/original/4X/9/d/b/9db8abe18051576825980057a8ee78fcdac12410.jpeg)
![texture_sheet_low[1].jpg](http://www.zbrushcentral.com/uploads/default/original/4X/e/8/8/e881c57c2d727cebb4fc3b4c2f5cb66d5d3b643d.jpeg)






