Every gal needs a floating skull bot to chat with, shoot at, kick around, hug, you know?
Hey guys!
Harmonic, thanks a lot buddy! I’m really glad you like it
Jason, Actually she needed the skull since you haven’t called her, you know?
Well, here’s a small update on the ponytail holder.
I’m still not sure if I’ll go all the way with the ponytail holder although the skull bot sounds like a pretty cool idea
Thanks Jason
Take care amigos
PS.
That red frame really really bothers me -where’s the puke icon?!-
Love it…again.
Nice wires. Thanks for showing progressions.
Hola, elarcano. Como sé que hablas español, te escribo en castellano si te parece bien, para hacerte una pregunta sobre tu modelo, que por cierto, te está quedando genial. ¿Cómo te las has arreglado para texturizar los pantalones, camisa, botas, etc por separado?, ¿qué método usaste?
Gracias de antemano y sigue así, un trabajo excelente.
Hola Muchachos!
AVTPro, thanks Alonzo, it’s really my pleasure to post in this awesome community
arlem, vaya! por fin un hispanoparlante
En realidad es muy sencillo. Lo que he hecho es que cada parte que has mencionado son polígonos agrupados. Por ejemplo toda la parte de la piel es un grupo. Simplemente escondes todo hasta que queden visibles las partes que quieras agrupar (en este caso la cabeza + estómago + brazos) y bajo tool/polygroups presionas la tecla Group Visible (agrupar lo visible). Haces lo mismo con las partes que deseas separar para poder seleccionarlas en cualquier momento. Así seleccionas una agrupación para que sea lo único visible y lo llevas a Projection Master y a colorear se ha dicho!
En mi corta experiencia me he dado cuenta que es preferible hacer esto en el sub-nivel más bajo para que no hayan inconvenientes cuando subas o bajes de niveles.
Claro está no es un método perfecto ya que a veces hay pequeños saltos de color de grupo a grupo, pero esto lo puedes disfrazar moviendo algunos polígonos para minimizar el detalle
Espero que no te haya aburrido con la larga explicación… es que me emociono con el castellano
Take care amigos
Jajaja… No, para nada, no me aburres en absoluto. Un placer leerte y además darte las gracias por haberme contestado en castellano. Repito: genial, tu trabajo!
Gracias por tu explicación, no tenía ni idea.
Ummmm, yeah right, hahah, ok, cool, see ya down by the ice cream truck.
I have english, a smidgen of french, a pinch of Korean, a swig of German, a little British and less Scottish as languages. Oh yeah my Pig Latin is rusty as well, so I need a translator.
Edit: Sorry.
No dammit I don’t ‘español’, OK!!! :lol:
Never worked in the land of strange and wonderous as yet. Someday, who knows, then maybe I’ll learn a little.
Hehe, I only learn enough to known when I’m being talked about and how to curse back! Suprised quite a few people over the years.
I’m getting my decoder ring out of a cereal box next week, then you guys are in for it!
Hey guys! it seems there was a party in this thread and I missed it!
Not to worry my friends, my thread-o is your thread-o
Regarding the spanish reply, I was just explaining how I painted the model. It’s fairly simple, I just grouped parts of the model (like the head + stomach + arms) and then hide everything else just to take that group into Projection Master. That way the limits of the colors are easier to control for me anyway By no means it’s a perfect method, because sometimes bits of color to jump to the next group when you visualize the whole model
I’ve found that it results better when you go to the lowest sub-div -actually I don’t know why -
It might be a very basic method but I hope it helps at least someone
Carry on with the party muchachos! Just don’t forget to put the toilet seat down on your way out… you wouldn’t want to see Sophia mad
Yes, I’m sorry. I will speak in english, Jason.
elarcano…
i’m a big fan of your posts. they are really helpful to the newbies…funny too
i have been trying to figure out polygroups and saw this thread (nice work btw). i figured out how to create a polygroup…but, can’t figure out how to select/hide different/separate polygroups to assign materials/textures to them…like you did on this. could you give the newbie breakdown for that?
oh yeah…your other zsphere thread rocks…really helpful.
keep up the great work.
Hey Bonez, Thanks a lot for the compliment man I’m really glad my trail and many errors have helped you
maybe if I get somethings right I’d be more helpful
Ok, to select a polygroup you just press shift+control+left mouse button over a polygroup. If all of the groups of your model are shown on the canvas then this will hide every other group except the one you selected. Once you’ve done this and you want to access to the rest of hidden polygroups you just press shift+control+left mouse button on any clear part of the canvas. That will show the whole model again. If you want to inverse the view of the hidden polygroups you just drag a reactangle on a clear part of the canvas with shift+control+left mouse button.
This is all covered in the Practical Guide a must read for everyone You should also check out the ZClassroom
Another helpful resource is within ZB it self: zplugin/ zbrush help/ help topics.
To paint a polygroup you just select one and press Projection Master -the big button- or its shortcut (G) and then appears a windows with different options (color, shaded, material, etc).
What I did was select a color and a material and pait it all -since I wanted to start with a flat color for every polygroup. Just don’t forget to press the double sided so the back is also painted
It’s a really a simple but helpful way of painting a pollygroup.
I hope I’ve helped you
Oh! I must say that the awesome Zsphere thread is Jason Belec’s “little” baby 2 years and 7 months since it was born! Geesh! Theses kids grow up so fast!
Take care