ZBrushCentral

Sophia

Hi guys,

Just started a new character for fun and wanted to share the progress from scratch.

Nothing impresive but I just like the initial shape :smiley:

Sophia Initial.jpg

Take care kiddos :+1:

PS.
And no… It’s not a manga rip off of a female spiderman :wink:

i know what you mean, i like also the megaman look;)
cartoony nice, keep training.

Very cool looking start!!! :wink:

Can’t wait to see where you take this one. Those hands are very cool looking with those large boots. Spine seems a bit hyperextended.

WOW GOOOOOD START! :+1:

Hey gang,

Thanks for your comments. Very encouraging :+1:

Get a bit a way from the “megaman” look :wink: -cool game by the way… I used to play the old nintendo version :roll_eyes: -

Anyway… update :wink:

Sophia Progress.jpg

Colors are just to see better the groups and possible final colors… by the way, does anyone know how to asign a specific color to a polygroup other than hidding everything except a part of the mesh and and then press Tool/Polygroups/Group visible? -would help a lot- I think I read that somewhere but I can’t remmember where or if there’s faster way.

Take care and thanks for posting :sunglasses:

tiny waist :slight_smile:

Coming along… :wink:

Well, some updates… just playing around and learning some box modeling and adding geometry -well, not literaly- with edgeloop.

Oh yeah! Some hair

Sophia Progress 1.jpg

Take care

PS.
Is it me or this thread is so slow that by the time I post an update, she’s grown?

It’s not you! Really cool start to a character! My kinda gal, big feet to keep her from running away too fast! Not sure about the eyeball-less skull, but hey I should at least give her a chance… :wink: Toon babe’s are the best!

I like the colors and just about everything else. The hands sort of weird me out a bit though. :slight_smile: Their size might work better if it’s suggested that she’s wearing some sort of power glove or something.

did u use masking to expand the gun straps?

She looks great, elarcano - perhaps giving her slimmer wrists would maintain her hand-foot ratio and scale, and add to her femininity… :shrug:

keep her going!

Chris

Hey guys, thanks for stopping by!

Jason, I really wouldn’t mention the eyeball-less skull thing to her, after all, those boots aren’t just for walking!

Yeah Bill, looks like she got her outfit from flashdance, huh? The good ol’ colorful 80’s… “Oh! What a feeling!” She’ll be dressed in black for the most part, though!

Marshall2006, Not really…I mostly hid everything else except the parts I wanted and then just edgelooped them. From then on, it was just some moving around and edgelooping.

Atwooki, That is a very interesting way of seeing proportions!

I’ll check the hands and wrist and see what I come up with, but I kinda have a thing for big hands and wrist… just haven’t done many female characters. Oh, well…

Thanks guys

Just playing with some colors and materials

Why does every time I open the painted model, the colors suffers changes?
This is what I did: I made a texture and then AUV it and then just painted away… nothing more
Every time I open it it goes darker and the speculars fades away (ei: the shinny boots)

So yes! I need help again
PS.
Is it me or the community’s been running slow latetly? Oh nevermind! It seems that you guys are stuck with me :wink:

elarcano,

I like this one alot. If it was a toy I’d buy it for sure.
Good charactor, great outfit, cool style.

She’s bound for glory.
~BW

Oooh! That color-scheme looks MUCH more dynamic; not a girl to mess with anymore :wink:
Nice work :+1:

About the fading: Did you save the shiny material in a document or elsewhere?
Otherwise on re-open it reverts to the ‘default’ MAT…

Chris

Wow, she looks like a gal that used to work for me! Red hair and similar body type. I’ll send her a link as she’ll get a kick out of it. :wink:

Not sure about the texture issue, can you post examples?

Looking awesome man. What software are you using?

Hey Guys! Thanks

3Dean, it just good “old” Zbrush. Started out as Zpheres and ended up as a polymesh. Each colored part is actually a polygroup, so that made things easier to do a basic painting.

Jason, you lucky devil :evil:. The Advantages of being the one “in charge” :wink: hahahaha

Atwooki, just wait and see… she’s the kinda girl that messes you up :wink:

Mr.Monster, Thanks a lot! bound for glory? Well, let see if I don’t mess things up first :smiley:

Ok, here’s the visual.

ZBrush Document copy.jpg

As Chris (Atwooki) mentioned, it seems that everytime I open the ztool, it goes default.
I did manage to save most of the materials as zmt (material file), though. But, Do I have to paint the materials everytime I re-open the model?

Thanks for posting guy :+1: It’s up to us to keep things moving around here :wink: