ZBrushCentral

Sophia

Hyde, if you jump over to the zsphere thread and post your sketch I’d be happy to help you out with zsphere structure to pose. Just follow the trail in my signature… :wink:

Yep! I would need another app to rig and repose her… but! You can create models based on zspheres which you can repose within ZB… that comes in handy when you want or need to repose in ZB.

There’s a very very useful thread created by Jason Belec that will get you where you need. That’s my suggestion. Other than that you could try to download trial versions of some 3D apps if you already know how to rig models.

Hope that helps :+1:

EDIT: Jason just beat me to the solution :wink:

Thanks Jason, I’m tied up on another project right now, but would love to tap your brain on this subject. I’ll repost my question and sketch in the near future. See ya soon…

By the way guys, anyone knows what’s the difference between painting directly on the mesh rather than creating a texture that you’ll paint over later on?

Thanks :+1:

Painting directly is rather limited, try it… You feel like your in kinder garten again! :wink:

So, crying, glue all over my face, hungry and a feeling that I should’ve gone to the bathroom 10 minutes ago… huh!

Thanks Jason… ahhhhh you woke up the memories :+1:

x.jpg

When I am not totaly wrong then the direct painting is ‘vertex’ paint. Only the vertices are assigned with color information and the polygon that vertex belongs to is colored in that shade. So, if your polygons are larger than one pixel on the screen then it will look coarse. If the polygons (dense mesh!) are smaller than on pixel, then they will blend in with the surrounding polygons to build that pixels color (smooth). So, in trouble or in doubt, don’t use it. With 2.5 (I know… sounds like a broken record…) the mesh can be so dense that direct painting will actually become advisable. Depending on the point of view… the big big benefit is that you do NOT need any UV Mapping for direct painting as it paints ‘on’ the ‘points/vertices’ of your mesh directly. No projection necessary.
Hope that helped making you dizzy!
Lemo

Hey Elecarno

I dare her … lols, she is looking hot :wink:

elarcano,
Thanks for sharing this beautiful charactor.

Now I know what I want my girlfriend to be for next Halloween.
she allready looks a bit like her. Just need a red wig and the latex gear.

Super model youve done here.
Thumbs way up!:+1:

~BW

Lemo, Actually you made things very clear! And it verified what I’ve been able to see through experimentation. She has a texture but the eyes are painted directly on the sphere. So the details of the eyes get tighter as I go up on SubDiv’s levels. Thanks a Lot!

Hey wcked, be careful with what you wish, you might bite off more than you can chew :smiley:

Mr.Monster, You’re welcome buddy! It’s my pleasure. So! your girlfriend already looks like her, huh? She has a “I DARE YOU” T-shirt?!!! WOW! :stuck_out_tongue:

I’m going to try to give her more tattoos on her right arm that extends to the back -kinda like an irezumi tattoo- That’s why I asked if there was another way to wrap a 2D design all around her other than doing it by parts in PM. If this is possible I’d really appreciate the insight… if not I’ll have to try doing by parts.

Take care amigos

Just curious, what do you plan to do with her? :slight_smile: Seriously.

Hey Bill! I was already grinning when I read your question :wink: Well, I started her just for fun and practice but now I’m thinking to include her in a Brotherhood of characters that fit her proportions. I really have to learn to rig because I’m pretty bored of neutral poses. And there’s still some detailing to do. I really like detailed cartoon-ish characters.

Thanks for posting :wink:

you have a good incentive here for practicing rig, i think. go on. will be interesting :wink:

abraXas, yeah! I’d like to see her in a running pose :wink:

Hi Guys,

Hmmmm… does anyone know what’s happening here?

ZBrush Document 3.jpg

The texture of the whole model is 4096. I can’t seem to remember if it’s GUV or AUV, though.

Any help will be welcome as usual.

Thanks

Not sure if this old tut may help. http://www.zbrushcentral.com/zbc/showthread.php?t=27680

I missed your reply earlier. That’s cool. I was thinking she might be a fun character to animate a bit. So that’s good to hear.

Good luck with your texturing issues.

Keep posting. :slight_smile:

Dogbone, thanks a lot for the link Unfortunately it didn’t solve the problem… cool tut, though.

Bill, always good to have you around man

Well, since I have a headache -literally- from trying to find a solution to the texture problem, I wanted to share a small update:

ZBrush Document 4.jpg

The ponytail holder’s still in development and could be substituted… as everything else

Take care

Attachments

Skull.jpg

Love this model, she is just so… so… so COOL! what else can you say. Great work.