ZBrushCentral

Some Zbrush and Max Work

You are one of the few who know that the exhaust headers do not bolt to the rocker covers!
I make my living partly from designing and modeling mechanical things that have to work in the real world so I appreciate these pieces. :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Superb. would be cool to see some render and light set up. =)

Hey dudes, for the lighting its a simple studio set up based off an HDRI the cc in photoshop. As for the Zbrush side of things I use it for this kind of stuff to manipulate the forms. Modeling the base elements with good edge flow is super useful however vert tweaking kinda blows. Thats where the zbrush stuff comes in. I’ll be doing mainly hard surface stuff for a spin because at work its mainly organinics. Thanks for the kind words hope all is well and rockin in your worlds \m/

If you’re not a master of your toolbox yet then I fear to see.

I think my jaw needs to be permanently wired on :+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Hey all here is the latest update hope all is well

Dave

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Nice atmosphere, reminds me of the scene in Sherlock Holmes 1 where they are in the midgets room examining the bottles of poison and alchemy stuff. What did you use for reference?

Excellent work!

Yes, that’s exactly what I thought! :wink:

This is Z-Brush work? Looks fantastic regardless. Well done!

Excellent!
A masterpiece!

me too :smiley: great piece of art! :+1:small_orange_diamond:)

Fantastic

Ezra

You are a machine! Like the Ivan Drago of 3D! I just might have to hit you up at lunch for a breakdown of how you approach your illustrations :wink:

I am your fan :wink: Excellent work!:+1:

Thanks guys, yeah I love that movie. For lighting though it was more based around some classic stuff not to get to artsy lol. Thanks for the kind words

Dave

Quick Look Dev Sketch tonight just playin around with some ideas, about an hour of sculpting
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Cool just finished watching your Gnomon environment vid

I’ve only just discovered this awesome thread :smiley:

Pretty cool. Would like to see what the roots are wrapped around. Unless of course they are supposed to be wrapped around a grey shape :slight_smile:

Yeah defidently not a grey mass for the final its part of light rig scene I use to do my look devs, much easier to do shader eval under a secure scene. This is just more of technique test to figure out how much work its going to take to do the scene. Very early work lol