The Nexus is being released fully functional (as it is currently used in production). It’s labeled “Lite” on the Luma page because that page is old, when a different release model was under discussion.
www.luma-pictures.com/nexus is the current page for the Nexus.
Pymel is available, you can find it on Highend3d.com
Seems like this release is 32bit only. I can’t confirm a 64 version.
If you are crashing, make sure you have Maya 2008 Service Pack 1 or Extension 2.
Savagliani:
Regarding the Bump Material Viewer, yes its great! The only other comparable bump viewer is Deep Paint, which I didn’t cover. Bodypaint’s bump preview is… well I’ll hold back my thoughts on that… but, don’t use it. Zbrush 3 doesn’t have the bump viewing material unfortunately, so don’t uninstall Zbrush 2 just yet.
floatingworld:
- I chose Z2 because I’ve used it forever, and at the time wasn’t very familiar with Z3. Also because of the bump thing mentioned above.
- Regarding the Subsurface pass, the math is abstract for most. I would like to release a basic Shake script, I was going to release it in the DVD but it got left out
Keep an eye out, I will post a Shake script using the basic tree, and hopefully a Nuke counterpart!
- The Nexus gives very specific control over passes, as well as ways to render them interactively. I am unfamiliar with what kind of pass control Mental Ray has in 3dsMax, if you get the same output with max, the techniques should transfer very well.