Wow! I feel overwhelmed by your comments and the frontpage plug! Thanks for the warm “welcome”!
Ouran and Seavannah,
I’m on the latest release of zbrush and sculpted the main part of her hair from a sphere with occasional zremeshing during the process.
That’s just to get the polygons spaced out evenly so i could place equal amount of details everywhere. Could have done that with dynamesh and ended with a zremesher but i prefer working with the meshes zremesher creates.
I then placed curves on the hair with the “curve strap snap” brush.
( More about curves in this tutorial: http://www.youtube.com/watch?v=b9cijCmA-N8 )
After they were in place I cloned them, made the clones thinner, moved them around one by one, cloned them again… And repeated that until I was satisfied with the result.
Note that this is only the process for the sculpted hair seen in the grey render. I used Hairfarm for 3dsmax for the hair in the colored version.
Let me know if you need any further explanation on that.