A snapshot to canvas function, for the grid reference.
A couple new boxes in the custom menu, that you can drag out in your menu that can load in custom textures.
And a special (empty button,no code) that you can set text in and drag in your menu’s.
A new setting for ImagePlane,
That will load in a active Imageplane that you can update on the fly,
clicking to active button, so you can spraypaint the backplate and lock it after your done.
And will be visible in BPR if you render,and maybe has some seperate rendering settings.
A new curve option to link the tablet pressure to different parameters, like size , rotation, scatter,etc.
That will influence the curve. (pen pressure stroke to curve setting, maybe a new graph, that will include time)
To have Ghost Transparency, while working with Z Sketch and armatures (Z Spheres).
So you can move just one Z Sketch Stroke, when mask by polygroups is active.
A way to group subtools,and deform them with the zbrush deformers (maybe have a graph based on the number of subtools in the group and have separate deformation settings for it)
Group by visibility maybe.
A cool new feature to split Z Sketches, into independent subtools with complete UV’s.
To have polypaint layer functionality, with Z Sketches.
A setting for the IMM brushes to have random placements of all the tools inside,
So you can have all sorts of different variations on the curve.
A new button for image plane that will capture the rendered canvas,
And will instantly load in as a image plane BG, so you can Z Project right away.
And a one click flood funtion to go with it perhaps.
Great for when your working on a 3D plane when painting, distorting the image and then grabbing
that picture and capturing it back on a equal spaced plane again.
Would be nice to have painting information stored before you turn on record layer.
So you can use polypaint from polygroup function stored in the 3D layer.
Or with the Z Project Brush So you can spray different versions and blend them together with the 3D layers.
Or the Fill Object etc.
Maybe have a layer split, 1 for painting information, and one for sculpting information.
A cool new brush type that can slice the curve into new sections that, can later be ungrouped perhaps,
slicing the curve will leave a color difference behind just like the slice curve does with the mesh.
After you morph the UV’s and make changes (poly paint)
It transfers correctly to the wraped mesh again,
“Spray Mesh Insert” would be great!
http://i.imgur.com/11pnhDK.png
Would it be possible to expand the CTRL+SHIFT+DRAG feature that allows you to duplicate the mesh? I was thinking of having just additional options like these in Modo:
http://i.imgur.com/ctKUoPS.png
Maybe also scatter along the curve?
ArraY
http://i.imgur.com/NnT6vbj.png
This may have been suggested before but please give us some Groups for Subtool managment. Pretty please!
Some ridged placeholders you can add on the curve to keep the curve in place,
And some other curve helpers would be cool.
A special setting that quickly loops through all settings with high frequency(or slow through slider)
For quickly getting some weird behaviour when blocking out your sculptures.
A new way to draw primitive curves on your model ,like rectangles(squares) curves ,ovals(circles) curves , etc
Takes a few steps off doing it indirectly.
A new bind method that will automaticly bind serveral versions of your skin to your Z Sphere rig,
So you can make the rig,do a adeptive skin and a slightly altered version ,
etc and they all stay binded to your rig