When you start with a high res sphere and add a mask to it, and CTRL-W on it its very sharp,
when you go down the subdivisions to one,and then back up again it will lose the sharpness,
and wil have stairsteps.
maybe in future versions you can have a cut around Poly Group Borders setting,or something like that.
A Curve setting to cut the mesh.
See picture:
A way to add length to a curve,only where the cursor hits.
See pic:
A way to just delete the selected curve,while the other curves in the same group stay.
A auto group setting for curves.
So you can have independent curves (color coded by the startpoint icon perhaps).
If you mask the mesh , the curve reacts to the surfase mask when you slide the curve over the mask.
A new special text mesh insert brush, that can be used with curves.
That is updatable with installed fonts.
A Special Shift Smooth ,for smoothing out the curve, when selected
A special Dynamesh setting: after you cut up your mesh in parts through polygroups,
Every piece is conciderd as a separate Dynamesh tool.
So you can click on a piece, and have Dynamesh settings for every piece,
As one subtool, that won’t Dynamesh fuse to each other.
Never mind this one…
A setting to have Curve Memory,
So you can lay down curves, IMM them and always be able to manipulate the curve etc.
Without duplicating every curve action.
A way to select a full panel piece,after creating panels.
Without isolating every poly group of that panel, or auto grouping so you lose the panel groups.
Select Continuous Mesh. (SHIFT-CTRL-ALT, Left Mouse on mesh maybe)
A new brush that will slide topo around,while retaining volume (just wireframes).
A new setting for spotlight, to store location on the canvas and scale etc.
Maybe already in there via Pin spotlight, but haven’t used that one much.
When you have 2 subtools, and mask around the intersecting subtool,
the mask now goes through the subtool,it could be cool to have a setting so you could mask around the subtool,
and have a sharp mask where the subtools intersect.
It works now that it stops if you mask to far over the secondary mesh,but it bleeds through (half alpha size).
A morph based mesh extraction.
A way to scan your installed pluggins, and update them.
Just like the auto update feature for Z Brush.
So you can preset your curve and , recall it or them later.
Better angle snap after your first dubble alt corner,
So you still be able to 90 degree etc.
To have the same extraction setting as the previous one you just set.