ZBrushCentral

Some Latest Pieces

All your models are of excellent quality, really fleshy and live :slight_smile:

inverse catheter, zszs, peekoot, juhanartwork, Lucky_1, kyphur, Atwooki, frogspasm, Fess, zhaxen, feureau, Freewaldo, Mr micro26, brettSinclair, eldee.s, skull_monster, dlb, calum5ZB, StormSinger, dhruvsm, guilemo and Aumakua; guys thanks so much for your nice comments! I’m really happy to see that you liked my works.

guilemo; About the shaders, the orange skin-like material is stumpf’s RS_Sculpy matcap. On the latest textured model, i’ve used Sebcesoir wax matcap. The grey material on latest big images is Basic Material of Zbrush. Just tweaked it to get wider and smoother specularity. I’m also using it while sculpting with shadows turned off for more performance. I attached it to this post.

dhruvsm; I’m using 16bit displacement maps and i get no problem about the tiny details. I think you need to look at the properties of displacement shader. as i don’t know maya, i may suggest you to search the forum. There were some great video and text tutorials and explanations on the forum.

And here is another character head. No specific ref… I’ve used the same basemesh with the creature on previous posts.

Near the end of sculpting this guy seemed to me a bit hitman-like character. What do you think, is he cool enough to be a hitman?

details:
[attach=67534]hitman_details.jpg[/attach]

and views: (the first one’s texture is poly painting and its shader is Sebcesoir’s wax skin shader(tweaked))

tn.jpg

Attachments

hitman_details.jpg

This is quite good! well done :slight_smile:

Looks stunning man. Great, great, GREAT work!

Perfect work! Sure looks like a hitman to me. Actually he could definitely work as the main character in a next gen “Hitman” game!

Lil’sister, thanks man, i’m glad you liked it!

kyphur, thanks mate! =)

KrakenCMT, thanks you very much mate, i’m happy that you liked and see the hitman look on it =)

The detail view was deleted a few minutes ago from the server, i’ve reupload it again.

this is great work mate. Ive really enjoyed scrolling thru

Such a wonderful sculpt! :+1: :+1:

Absolutely breathtaking work!:+1:

Not much else to say.

Hi turx, I really dif your last few head man. Top Row Stuff here :slight_smile:

hey trux…amzing work !..but im not sure about the bottom of the ear…anyway its really nice

Great Work man. Absolutely beautiful. All of them.

Fatmiri

Wow you are master and true artist I am in awe of your work especially the celebs you nailed them to a tee. keep posting I can’t get enough.

most excellent - I really like his face! :+1: the only thing I could crit are the ears… seems like the hard edges of the base got in your way a litte…still sweetness…:smiley:

Your works are just so over the top good. It’s scary really. I LOVE the likeness of Patrick and that were creature the best. I’m just amazed that all those faces came out of such simple meshes!!! Someone stated “jaw dropping” I have to concur!! JAW DROPPING DUDE!! :smiley:

Amazing work :+1:

Hi. You have set a new standard for photorealism. You’ve pushed ZBrush to its limits.Your work is truly inspiring.Since when have you been working on Zbrush? and do you use ZBrush for professional 3d work?
Once again,your work is incredible. The sky is the limit for you.
Bye.

thank so much for your nice comments!
Intervain, skull_monster thanks for pointing out the ear problem. I’ll check it asap.

Here is a fast and not-yet-finished catman model which i started with the same basemesh of my celebrity models. I’ll rework on all details. The first image is zbrush render with some photoshop contrast work and some noise.
Comments are very welcome.

[attach=69431]catmanrendertest.jpg[/attach]

[attach=69432]catmanviews.jpg[/attach]

catman_tn.jpg

Attachments

catmanrendertest.jpg

catmanviews.jpg

Damn its nice. I just want to touch it. I don’t know why. haha.

I like it! Is a “bengal man”! :slight_smile:
Fantastic job!