[attach=83719]SolZTurnaround Low.jpg[/attach]
Working on a action shot of Sol Badguy vs Eddie. Turnaround of Sol in Zbrush. Made each low poly object in Maya then imported them all together as subtools.
Wip Render so far in maya. Still need to put in his eyes and work more on the skin. Used either normal maps or bumps for some of the things, no displacement.
The bump map though bands when rendered close, not sure why though, rendering in mental ray.