ZBrushCentral

Sol Badguy Vs Eddie WIP

[attach=83719]SolZTurnaround Low.jpg[/attach]

Working on a action shot of Sol Badguy vs Eddie. Turnaround of Sol in Zbrush. Made each low poly object in Maya then imported them all together as subtools.

SolMayaWip1.jpg

Wip Render so far in maya. Still need to put in his eyes and work more on the skin. Used either normal maps or bumps for some of the things, no displacement.
The bump map though bands when rendered close, not sure why though, rendering in mental ray.

Attachments

SolZTurnaround Low.jpg

Good job marcomax! I like it :+1:small_orange_diamond:sunglasses:small_orange_diamond:+1:

Marcomaxbonaria,

Hey good sculpt, has a good character and personality to it in his design with the hair and clothing. Curius if you did the hair in zbrush, if so if you did a retopo of a zsphere structure, primitives or what not. Always like to see new ways of doing things. Only small issue I have is with the biceps/triceps region, could use some refinement. Nice frabic details as well. Keep those sculpts coming. :+1: :+1:

Thanks Guys.

I actually modeled the hair in maya. Just duplicated the head and started extruding the faces in the hair using the new maya 2008 smooth poly preview (press 3 like nurbs). then just added a little more detail in Zbrush. Im rigging the character now in maya to pose him so i can figure the whole final shot out and then will refine things as needed.

Marco

Posed Sol in low poly. Took the whole day. Posing is really hard. Still gonna work on Sol’s skin later. Now gonna start on Eddie’s body.

Here is an update with Eddie Posed. Still gotta do the skin for both. After that will start on Eddie’s Goo. Probably gonna model in maya then Z it up afterwards.

Wow, this is a great example of where a posed character really jumps up a level. I saw your original unposed model before and thought it was solid but it wasn’t exciting me. But the posed model really is much more effective and interesting. You have a good sense of composition and anatomy to get a really dynamic pose like that. Great job.


Modeled the low poly goo in maya. Now gonna start on Zrushing this mother. Lets hold thumbs I dont screw it up. :confused:

This is looking very nice. Very interested in seeing what happens next.

Love the poses you picked. Very anime.

Here is the Zbrushed Goo. Added some fluid effects smoke and some multi point particles for extra detail. just a temp background so you can see all the particles. Gonna do the floor next (cobble stone) and then add some extra goo detail like its sticking to the floor, something like venom from spiderman. Crits welcome. Thats the straight render and particles just comped in photoshop, no colour grading yet.

this is looking pretty cool, keep it up!

Changed the pose of Sol more more movement and added flame and smoke in photoshop. Now i gotta think of a decent background for this. :confused: Any suggestions would be appreciated.

Hey. This is looking really good. Are you rendering in zbrush or maya? I think the floor is really flat. Maybe you could add bits of rubble, sort of like impact areas? The horizon is also flat. Maybe add some mountains? i don’t know the characters are they your own? Maybe add something from the world they are from?

Good luck!

P.s…Also check the right shoulder on the blonde guy. It looks odd.

…image! :cool:

Great render and concept. I absolutely love the fire.

I would put some mountains in the back, some more details on the floor such as vegetation. not a lot, just some weeds sprouting here and there. Also in the background, a really dramatic lighting bolt would be interesting to see. Might add in some rain clouds that are the colours of the characters powers mixed together. As if the clouds are battling each other as well?

Agree about the shoulder, it does look a little off. Great renders!

dynamic :eek:

Thanks guys for the comments.

brettSinclair - I sorted out that shoulder. It was crap weights. Its rendered in maya mental ray and comped in photoshop. Characters are from guilty gear.

DAnconia - I am so gonna do that cloud idea. I’m working on the floor now. They gonna be on a damaged roof and I will put some silloutted city for the sky line.

Thanks again for the feedback, much appreciated.

Here is the complete comp. Put some motion blur and depth of field in photoshop. Any advice or crits welcome. Will post a zip full version when the final final is done.