I think the overall project is good but the characters and background are lacking detail, especially on the roof where the characters are fighting. it looks too blury.
Hi marcomaxbonaria!
Very nice picture, I love the “thing” from the ground especially!
A suggestion…
More dust and smoke would be nice around the “thing”, and it was better when the ground was the same color. Now there is too much contrast between the colors.
Maybe a little more rim light would be nice considering a big shiny moon behind them.
Very good!
M
Thanks guys for the comments. Check out this dust lighting. Might be better. You get to see more detail. I’ve added no DOF or motion blur. Maybe it works better.
Here is a higher res better version of the dusk pic in a zip.
Attachments
SolMayaWip8Dusk.zip (426 KB)
it’s strange but i think i’ve already seen that moon somewhere…maybe from some game…DOA?
how did you create the scene in the background
I prefer the second one with no DOF or motion blur and the environment around them is nicely detailed…did you hand painted the background?
Here is a redone night version for you guys. :D. The zip version much better quality. Thanks for all the feedback. Gonna start something new soon.
Pooop: google moon and you get 10000… moon pics. I chose one and comped it in LOL.
Pr0ject/ibrahim_gabr: The buildings are 3d, the clouds are painted and sky are painted. Really easy, just do highlights mid and dark parts roughly and then take smudge tool with scattered dots and blend them all in.
John Strieder: Shot dude
Attachments
SolvsEddieNight1600x.zip (408 KB)
lol very nice work btw really love it
been playin GGX since dreamcast
I’m fairly comfortable with zbrush for modeling and textureing, but if this was all rendered inside zbrush could you show some workflow?