ZBrushCentral

Sneak peek #2 of ZBrush 4R2

Does that means u were there?!? im sorry but for a guy like me these are nothing but fancy words, no ofense.:slight_smile:
I wish someone would do like to that batlefield3 teaser video and speculate what those things are in the UI.
:wink:

i’m sure videos are coming. but in the sneak peak #2 video, you can see the dynamesh at work in the very first bird-like model pulled out of a sphere.

cool, so according to the video zb4r2 will be released sept 20 2011… nice!

ok… WOW… but

texture layers?
better retopology?
better sculpt layers?

Is it September yet?

How about now?

NOW???

I had my hand raised in a victory pose a after only a few seconds of this video! then disbelief, then “WHAT??!” then a few wows.
I will just say my favorite 2 parts were the mesh cutting and the environment mapping. I dont have other software like maya to do environment mapping in just photoshop cs5 but thats not like this. THANK YOU o lords of the pixologic!!!
…on another note you guys realize its coming up on a year since 4 came out already. wow :+1:

It was a year yesterday! :smiley: :wink: :+1:

C’Mon, surely there’s someone who’s been at siggraph who can give us a little insight into the new features of Z4R2??? Its not just a matter of interest for me, the way I plan the final stages of my current ZBrush project will be determined by the possibilities that may open up with the new release. Pleeeeeease just a little light? :slight_smile:

BTW: Mainly hoping for 64bit, Vector Displacement and Ptex.

I think nobody really went but want to make out they did. They are only repeating what we already can see in the video.

How about answering how well did it all seem to work instead of marketing speech like wow and super and the like. :lol:

Maybe its not all that if folks are not compelled to really speak about it. :smiley:

(I am joking in case you don’t realise that.) :smiley:

Mike

Yeah, exactly. I have no doubt this new release will be amazing. Zbrush 4 already is just that. The anticipation is killing me right now, if i were in that part of the planet i would be right in there at Siggraph. Front row seat. Anyway, fingers crossed for at least 64 bit and VDMs would be a bonus…

I hope that Layer issues will be addressed, and other problems as well/

AWESOME!!!

i can’t wait to tray the rendering features :)))

there was a potential leak from a vray vid a while back that zbrush could have disney’s PTEX so mebbe not all the features have been revealed yet. after all, it said sneak peak #2… not sneak peak FINAL…

i’m thinking it’s too much to ask for the interface once-over i was hoping for. but i’m hoping there’s some rethink of the retopo implementation… that would be sweet.

jin

Here’s some thoughts on the spline based objects they were showing: Looks like a mesh (simple or complex) lofted along the length of a spline. Maybe a curve a like the Sweep Profile 3D object. At a basic level a Zsphere chain is a spline with a mesh lofted along it, so might there be a way to convert a zsphere to a spline to use for this?

A bit more detail on Dynamesh http://www.3dworldmag.com/2011/08/11/zbrush-4-r2-new-features-revealed/

Thanks for posting that Richard, interesting. I use repeat last action (1 key) for strokes all the time, but of couse it dont work for just for strokes and on other subtools, could be a nice gem in R2. I often find its the smaller additions that can make the biggest differecnes.

Is this the new version of zbrush?

http://www.youtube.com/watch?v=Rb_XXd98SkQ&feature=youtube_gdata&utm_medium=tasarhane&utm_source=zbrushth

Mike

Here is a video from Siggraph if anyone is interested.

So the new ability to generate curves, use booleans, slice, and so on is all thanks to what they’re calling “Dynamesh”, eh? Basically it is the ability to dynamically remesh your tool in realtime as you work. That is really great actually, especially considering how one of the problems you often run into is polygons that have become too stretched. This is really going to help artists a lot, and make it feel more like clay than ever. Hopefully LightCap will be good enough for final rendering too, and simpler to use than renderers like Mental Ray and Vray.

Edit: Oops, I see someone has already posted the video back a page. Well, thats ok. It’s so awesome it’s worth posting again! :wink:

Considering the overhaul to the lighting system, which includes support for 32 bit floating point HDR maps, it is entirely possible that your wishes are possible.

Just wanted to give my opinions from Siggraph.

“Dynamesh, Wow!”

3D Printing was also very well represented.

hmmmm… so i guess that kinda takes away the need to do the “REPROJECT” onto different meshes when you run into trouble spots while doodle (although you’d still probably have to do it onto final animation ready retopo mesh).

that’s really cool.

but it’s funny that nobody from the pix crowd mentions sculptris in relationship to dynamesh… that’s the FIRST thing that pops to mind for most users i think but they’re doing a very rigorous job of not conflating that functionality with dynamesh.

granted, it seems like dynamesh does more like doing those booleans and retaining quads but none of that tech is derived from sculptris?