Depends on if Dynamesh generates the same triangular geometry as Sculptris, or smooth zbrush friendly quads. Anyone who’s worked on a Scuptris mesh inside zbrush knows it’s kind of icky for scuplting and smoothing in that program. If the former is the case, I imagine you’d still have to reskin and re-project after generating new geometry just to “clean” it for ZB sculpting.
Pixo has been pretty open and up front about hiring the Sculptris guy and adapting that technology. Im not sure I see your point.