Really Awesome!!!
I can appreciate the improvements on ZB’s rendering system. I am still using Mental Ray via Maya for any higher quality final renders, but for the quick renders needed regularly to show the art director and crew, BPR is pretty efficient, simple and fast.
I am looking forward to this.
Nice updates to BPR guys! Think I’ll be using that a good bit
It’s been stated numerous times in the thread already but want to reiterate:
1.64 bit support so we can use up all the gigs of ram we have idle.
2.Seperate 3d paint layers with channels and psd support with respect for masks, blending modes, layer groups, etc. They need to be working directly to texture if need be rather than being constrained to polypaint alone. This includes multiple UV sets being supported and multiple UV quadrants too!
actually, my desire is not so much new features but just making the features we have more accessible.
for instance, it seems like it would be entirely possible to make a “begin retopo” button with a script instead of having to manually create a zsphere tool and do all the other button presses before you start retopoing…
some parts of zb feels like “first blush” implementation. it forces the user to go through all the steps that need to happen under to the hood before you get to a certain functionality… but we don’t NNEEEEEEED to be exposed to that underthehoodness and it makes casual use harder because you (read: I) keep forgetting what the bloomin’ procedure is to retopo or polypaint etc.
being exposed to the under the hood stuff is cool if it buys you some low level of understanding that is useful… if it allows you to take that knowledge and do other things or understand some fundamental computer graphics principles. but not when it’s just a simple lack of necessary automation.
just a general once over on the interface so that you can get to things with one button push when one button push will do would be really nice.
jin
Just throwing in a vote for 64-bit as well (both platforms - no windows only this time please)
And could you fix the bug with zsketching? i can’t use the feature at all without getting a weird memory crash :mad:
I have a quick question that doesn’t seem to have been adressed. Looking at the shadows and shading in these previews, they seem to be very harsh and CG-looking. Will there be an option to render linearly (both into photos and not), for more realistic lighting and shadows?
It annoys me that you are working on new features when you still haven’t fixed all the things that were broken in the last release.
+1 here.
ZBrush is my favourite modeling tool by far, but IMHO other programs… (ehem 2012) have taken the texturing side a bit further. Or at least comparing the ease of use to get the same functionality that ZB offers.
I would also like to take advanatge of my OS’s current horsepower as well as the Ram. And please level the playing field between Mac and PC…I shouldn’t even have to say that…but I did. Mac users need to have the same work environment that PC users are currently enjoying.
Oh, and in the off chance someone’s looking at texturing in ZBrush, i’d like to request a setting to make ZBrush use a standard (read: not upside-down) uv space. Its more of an annoyance than anything, but I always forget to flip the textures. Depending on what the next pipeline step is, that can mean a good amount of wasted time or confusion
I couldn’t agree more!
Ooooo, this would be so cool (it would most certainly beat out Topogun!!)
I have to say, coming from a background of computer tech support, folks, it’s amazing these ‘computer programs’ run at all!! I worked for Quark (the page layout program), and one day, the Program Engineers showed us what goes into making Quark. We (the tech support dept) were absolutely blown away. These folks (the programmers) everyday have to look at millions and millions and millions of lines of CODE. When an issue arises from a user, these programmers must sit day after day looking at all this code to try and pinpoint the issue, then, fix it HOPING that their fix does not conflict with another part of the code. And of course, to do so, they must run test first (many, many test). Now, you have to imagine, this does not take just a few minutes to do not even a few hours, but days even months. And keep in mind; this is with only ONE issue.
So, as you can see, it’s not that companies like Pixologic DON"T care about their customers, they do, it’s just well, as many folks up here have already said, they are people just like you and I doing the best they can every day.
Give them time, they will fix issues ‘as best they can’ (they must keep moving forward with new features etc-user requests), and… the program will become better on each update.
As I use to tell our customers at Quark “remember the days of typing by hand your columns, cutting them out with a knife, putting glue to the back, pasting it down to the board (following the blueline guides you had to make by hand with a ruler), as well as any photos that went along with the column to then only find out, you misspelled some words and the photos were the wrong ones. You then had to start over again?”
Don’t know about everyone else, but, I’d rather deal with a ‘few’ issues than have to go back and do it the old way.
Yes, I too have had my ‘issues’ with computers and programs, but, as time goes on… I get it! We just have to be patient “and all good things WILL come to those who wait”.
And no, I don’t work for Pixologic, just getting wiser and more patient as I get older (GOD and my wonderful children have taught me this.)
I’m 100% certain that’s been fixed. I mean, how could it not be
agree on this. many workflows should be streamlined alot.
Ptex!
And export material for VRAY.
new rendering? who cares. when are we going to get 64 bit/ decent topology tools?
I agree. Sure the new stuff looks awesome, but it will not replace the Mental/V-ray rendering for most people.
A good topology tool and some bug fixes would narrow down the pipeline even more, making Zbrush an even more accomplished application
We’ll then.
I’ll try the positive attitude and say off course they have fixed the bugs (zsketching in particular) memory management etc.
And then new features are more than welcome, i couldn’t agree more about a rework on the topology tools. Other apps are way ahead. I like the way 3dcoat does it, were you draw on the model which way the egdes should flow… way cool
Do any of you think it’s realistic to expect 64bit? or is it such a major thing that it’s not something we can expect before Zbrush 4.5 or Zbrush 5?
Thanks for not letting the 2d / 2.5 artist behind, Im glad to hear about this much needed ephinephrine shot, i hope this and whatever else you guys are up to is enough… I been whining for years about a decent rendering engine I hope this is it!!
Just a little comment for the ones who think “why render? It will not replace MR/VR for most people” Following this line of thinking we would kill competition and innovation. There would be no reason for anything new - what for if we are comfortable with what we have? Probably Zbrush would never have been created because at the time it wasnt a big competition to what we had work wise. Was more of a toy and then just changed the face of 3D as we know it. We dont know, here and now, into what this render may evolve in the future, right? It may be just nice addition to ZB - that is perfectly fine. Also - we dont know how zbrush will evolve and what place in zbrush will take its own render. We simply do not know the future so lets just wait and watch instead of holding back devs. Zbrush is honestly one of very few programs out there not in fear of innovation. Mudbox is playing safe being more of a maya extension, using some features selected from zbrush (remember how long it took for make posing tool in mudbox?). 3Dcoat is trying to have all possible features of all possible programs but is slow like hell and used for retopo mostly
Zbrush is a leader for a reason. You may dislike its gliches, bugs, unorthodox UI or whatever - but it is the one who is a game changer. Let pixologic try this render feature - I am sure there is lot waiting for us in the feature.
I can’t even run ZBrush 4 since my computer died and the back-up computer I’m using now isn’t SSE2 compatible. It’s so frustrating.