IMHO, the status in which Zbrush is now comes form the fact it is an artist’s tool, originally conceived for 2.5D illustration, but being adopted widely from 3D artists once Pixologic implemented sculpting into a fantastic way, which actually changed even traditional 3D workflows. They changed the 3D world forever despite not programming a real 3D app.
So, the main fact is: Zbrush doesn’t builds up onto traditional tools used in 3D production. It is not that kinda app. It has its own tools wich make similar things into a different way.
When dealing with production, its clear that a strictly 3D artist, needs a coherent workflow, so there are 2 ways to deal with this.
- having an app which addresses exactly all their needs, mostly coming from traditional 3D tools and workflow.
- working around the fact the artist oriented app works following it’s own way and workflows.
bugs when dealing with provided features, useful for 3d artists, for example smooth UVs or layers, or other known bugs into the current toolset are surely to be fixed. But it’s nonsense to claim for rendering being enhanced or lightbox not being a perfect tool.
I am sure that ZB will provide new exciting tools in the near future, as there are interesting technologies out there to be implemented, ( sculptris dynamic tesselation, or also voxels, anyone? also i agree onto vector displacement) and current tools to be further enhanced for a better experience. Retopo is there but can be enhanced.
But, since the app is both an artist oriented tool with its own philosophy and a useful app for 3D artists, forcely using traditional 3D apps and workflows for their workflow, it isn’t easy to find the correct balance between those 2 souls.