An updated BPR engine will certainly be welcomed by illustrators, prototypers, and artists who wish to work from start to finish within Zbrush. However, those who use Zbrush in a production pipeline probably feel there are better things to focus on. The most common themes I see being repeated by a lot of artists here include:
- Ptex support.
- Vector displacement.
- Better retopology tools.
- Better texture painting.
- A 64-bit version.
- Various bug fixes.
I have to agree with all of those points. It would be especially nice to see all of the polypainting abilities in Zbrush applied to texture painting too, especially if ptex support were added. Polypainting is highly limited by poly count, while texture painting is currently limited to projection master and the updated GoZ plugin. While being able to work with Photoshop is a nice addition, the ability to stay within Zbrush would be appreciated by a lot of artists I think.
So long as the primary goal is to eliminate bugs and destroy all limitations that stand in an artists way, everything should come up roses and I have faith that the development team is indeed listening to all of us. If not, well there are always alternatives if you have the cash. Topogun is quite affordable for instance, and for those who need better support for generating maps there is always Bodypaint and/or Mudbox, the latter a program that started off small yet seems to be improving by leaps and bounds with each new release. 3d Coat is another possible option. Nothing is as good as Zbrush though, especially when it comes to generating a highly organic mesh from scratch which is still what it does best.
I know it would be nice to only have one program to deal with and learn, but this isn’t an ideal world unfortunately and one must use everything at their disposal if that is what it takes to get the job done right. Anyways great job guys, I can’t wait to see what is behind sneak peek curtain #2!