That’s a very interesting creature Love the fine strokes!
Precise and elegant - Bravo !!!
madmac,
Freakishly beautiful and mezmerizing.
Is the uniqueness and quiet mastery of your work a side effect of some uber brush or plugin you’ve developed for ZBrush, or is it simply you being you, working only with the factory-made brushes?
Any links to tutorials you’ve produced or previous answers to, “Howdjya do it?” questions?
Arghhh! How did you do it?
What demands must be met for you to record tutorial DVDs of each of your sculpts? I’m already waiting in line for the series.
Thanks for posting and even considering making a script, and congratulations on the amazing snail.
Looking forward to the game, if only to watch your artwork squirm and slime across the screen. :eek:
piz- Thanks man!
undoz- Thank you!
Kaizer_Soze- Thanks!
ravioli_rancher- Thank you very much!
I just use the standard brush… nothing fancy here.
I don’t know the first thing about making dvd’s, but as soon as I get some breathing room I’ll make another script and post it in this thread .
Here is the textured version… I probably should’ve put some more love into it, but I just ran out of time. Hope you like it.
Thanks again everybody for the great compliments!
Hey Mad, I hate when time becomes a tyrant and doesn’t allow you to finish things… specially when it’s you!
Man! This is good Mad
Say, I know this might sound like a dumb question but what do you do for a living and how did you get started with ZB… and where can I steel your Super ZBrush powers?
Looking great Mad
PS.
If I’m not wrong all you have to do is press record whenever you model in order to make a script … just though thinking out loud
PSS.
Damn! I can’t vote again
Wow! Very cool shaders especially that of the body!
Reminds me of Karl Yost pottery.
So give us a hint on the texturing…layer brush, custom or standard alpha, what? Where’s that begging icon?
madmac,
You have the oozing mitas touch with the standard brush. Definately something extremely magical going with your sculpting.
I was being greedy when requesting the DVDs. Maybe, instead, for Reflexive’s next game, you can get them to code a Shockwave or Flash “Sculpting with Madmac” app.
I imagine everyone in the forum is eager to watch as many scripts as you have time to record.
Great painting pass on the snail. The shell colors are beautiful.
i would expect more transparents in the body part. Anyhow, its a good one.
Thao Le
elarcano-thanks man!!! I think I started playing around with Zbrush 1 a few months before Zbrush 2 came out. The company I was working for was making a game called Lionheart and I needed to make some old beaten up bricks for the hud so I used zbrush 1 and exported the hi rez bricks into max. It was actually a nightmare… that scene was insanely large (it was eventually replaced by another hud made by a friend of mine).
piz- Thanks… its is the SSS shader in mental ray.
markkens- Thanks…the texturing… Most of it is polypaint of course… I start with a dark base color and slowly build it up. I use the “spray” stroke with one of the alphas that come with zbrush (too lazy to make my own I guess). I make sure the opacity is low and I vary the size of the brush a lot. Then sometimes I use one of the same alphas but use the “DragRect” stroke… so I get a slightly different effect. Once I have the base texture I take it into photoshop and use a multiply layer to add some more color variation. THen I bring it back into zbrush and put in some more details… I might add details in photoshop too… just whatever feels right at the time I guess.
ravioli_rancher-Thanks man, yeah that would be cool! … but I better stick with the scripts , my boss would probably throw his monitor at me if I proposed something like that
ThaoLe- I agree, and I would like to blame it on me running out of time, but it is probably due to the fact that I just don’t know how to do it
Pestering Nuisance Rabid One Hour Photo Fanatic Mode On
Hi madmac,
Bumping this thread up, in hopes that Reflexive will give you five minutes over Thanksgiving, or Christmas, or Kwanza, or Festivus, to record a script of yourself scribbling subtle bumps and skin details on a plain, or 3dsphere, or a slimey psuedopod or unaware visiting relative.
I’ve seen your ZBrush User Gallery and and website and am still entirely pithed as to how you achieve such quietly festering detail.
You work is wonderful.
Reflexive, please give madmac more time (and bonuses, for each script over an hour) to teach. :lol:
Slobbering, frenzied, eye-bulging groupy mode off
ravioli_rancher - THanks man! I haven’t forgot about the script, just in the middle of the biggest deadline of my life at the moment. As soon as I get a little more comfortable with my workload I’ll make one. I promise
How do you get such fine lines and fine details? Like the creases in the shell and body, and the edges. It’s really great.
very very cool !! realy pretty model.
becccaaaauuuuussseee lazy mouse is a mans best friend!! lala! wonderful. wonderful. wonderful. but i have to say im mostly smitten by the shell. its a bugger to get that subtle rainbow shine to it and you have pulled it off a treat. my hat comes off to you sir!
You’ve driven me to play with the layer & smooth brushes & very low Z intensity trying to figure out how you’re doing this…drinking is next:D
Can’t wait for the script…small_orange_diamond
You have any site with a portfolio ? ;] I love all your work, it really inspires me .
Amazing. That’s all I can say.small_orange_diamond
small_orange_diamond
small_orange_diamond
small_orange_diamond
Brilliant, great modeling and texturing.
madmac,
Any relief from the Reflexive overlords?
You need a blog. Or maybe one for the whole Reflexive team, conducted like an Open Beta, or Open Source movie, documenting every trivial sculpting step.
Hope the workload is under control, and the game is ready to download by Christmas.
. . . just found the reflexive blog, with screenshots of The Great Tree featuring your snail, and mushroom head. Looks gorgeous.
I hope you get in touch with Gentle Giant Studios, and Scott Spencer, and make a few 3d prints (like the birdman, or the demon with giant hands and skinny legs), and consider making a Digital Sculpting book, similiar to what Scott Spencer has in the works. Your style is unique and golden, and needs some hardcore documentation, man.