i would expect more transparents in the body part. Anyhow, its a good one.
Thao Le
i would expect more transparents in the body part. Anyhow, its a good one.
Thao Le
elarcano-thanks man!!! I think I started playing around with Zbrush 1 a few months before Zbrush 2 came out. The company I was working for was making a game called Lionheart and I needed to make some old beaten up bricks for the hud so I used zbrush 1 and exported the hi rez bricks into max. It was actually a nightmare… that scene was insanely large (it was eventually replaced by another hud made by a friend of mine).
piz- Thanks… its is the SSS shader in mental ray.
markkens- Thanks…the texturing… Most of it is polypaint of course… I start with a dark base color and slowly build it up. I use the “spray” stroke with one of the alphas that come with zbrush (too lazy to make my own I guess). I make sure the opacity is low and I vary the size of the brush a lot. Then sometimes I use one of the same alphas but use the “DragRect” stroke… so I get a slightly different effect. Once I have the base texture I take it into photoshop and use a multiply layer to add some more color variation. THen I bring it back into zbrush and put in some more details… I might add details in photoshop too… just whatever feels right at the time I guess.
ravioli_rancher-Thanks man, yeah that would be cool! … but I better stick with the scripts , my boss would probably throw his monitor at me if I proposed something like that
ThaoLe- I agree, and I would like to blame it on me running out of time, but it is probably due to the fact that I just don’t know how to do it
Pestering Nuisance Rabid One Hour Photo Fanatic Mode On
Hi madmac,
Bumping this thread up, in hopes that Reflexive will give you five minutes over Thanksgiving, or Christmas, or Kwanza, or Festivus, to record a script of yourself scribbling subtle bumps and skin details on a plain, or 3dsphere, or a slimey psuedopod or unaware visiting relative.
I’ve seen your ZBrush User Gallery and and website and am still entirely pithed as to how you achieve such quietly festering detail.
You work is wonderful.
Reflexive, please give madmac more time (and bonuses, for each script over an hour) to teach. :lol:
Slobbering, frenzied, eye-bulging groupy mode off
ravioli_rancher - THanks man! I haven’t forgot about the script, just in the middle of the biggest deadline of my life at the moment. As soon as I get a little more comfortable with my workload I’ll make one. I promise
How do you get such fine lines and fine details? Like the creases in the shell and body, and the edges. It’s really great.
very very cool !! realy pretty model.
becccaaaauuuuussseee lazy mouse is a mans best friend!! lala! wonderful. wonderful. wonderful. but i have to say im mostly smitten by the shell. its a bugger to get that subtle rainbow shine to it and you have pulled it off a treat. my hat comes off to you sir!
You’ve driven me to play with the layer & smooth brushes & very low Z intensity trying to figure out how you’re doing this…drinking is next:D
Can’t wait for the script…small_orange_diamond
You have any site with a portfolio ? ;] I love all your work, it really inspires me .
Amazing. That’s all I can say.small_orange_diamond
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Brilliant, great modeling and texturing.
madmac,
Any relief from the Reflexive overlords?
You need a blog. Or maybe one for the whole Reflexive team, conducted like an Open Beta, or Open Source movie, documenting every trivial sculpting step.
Hope the workload is under control, and the game is ready to download by Christmas.
. . . just found the reflexive blog, with screenshots of The Great Tree featuring your snail, and mushroom head. Looks gorgeous.
I hope you get in touch with Gentle Giant Studios, and Scott Spencer, and make a few 3d prints (like the birdman, or the demon with giant hands and skinny legs), and consider making a Digital Sculpting book, similiar to what Scott Spencer has in the works. Your style is unique and golden, and needs some hardcore documentation, man.
Hello everyone, I’m very sorry it has taken me so long to respond. I’ve been up to my eyeballs in work and had very little time to do any personal projects. However I finally have a script that I think will work. For some reason everytime I tried recording a script it would get all messed up on playback. Anyway I kept at it and finally I have one that works. It’s not very good, I just sorta made it up as I went… just sketching. If you can get yourself to sit through it you’ll have a good idea as to how I work. It’s lower rez than I usually work but I didn’t want to push my luck as I was recording.
I love your forms, you must be running some killer hardware.
Everything is awesome, that snail is simply top row.
madmac,
Thanks for the amazing script. Your design sensibilites and ability to throw muscle forms around so fluidly is wonderful to watch in real time.
Just to make sure the script replayed properly in my machine, did you actually sculpt that entire noggin using only the Move and Standard brushes?
Also it looked like you never changed the intensity settings or switched to the smooth brush. Do you have a custom user interface, or did you alter the tablet settings before sculpting? I tried sculpting on the model af the end of the script, using my old wacom 2, but the strokes never seemed anywhere near as uniform or smooth as in the recording. Trade secret, probably.
After watching twice, it’s appearent your talents are completely nontransferable. But thanks for taking the time to record and share your amazing ability.
Maybe Reflexive should start 3D printing your models and using them a promotional sculptures for all the games released.
El Stinko about the ZBrush meltdown with the other craniums. I would have enjoyed watching each take shape, especially the rat and lizard in column 3. Even though the techniques are prorbably identical, the best motivation comes from watching a great artist work the magic live.
Thanks again for sticking with this thread and giving away a glimpse into your workflow.
Hi there,
thanks for the script,it worked fine and i enjoyed watching it.
amazing style, love the soft details man. thanks for the scirpt
Mikeporetti- thanks man, yeah I have a fairly good size computer
ravioli_rancher- Move, push, pull and smooth… I don’t usually get into other brushes very often. I do not use a custom interface, I haven’t played with any setting on the wacom tablet either, I left the default settings on both. No trade secrets here. I’m not sure why your getting different results with your brush strokes. I used the lazy mouse feature on some of the long brushstrokes… could that be it?? I’m not sure…
3D printouts would be great… though I would imagine they would consider it a waiste of money… those jerks! hahahaahah j/k
Yeah it was pretty frustrating. I can’t be sure, but I think the problem was when I would move up and down sub division levels while recording.
Thanks again… I’m really glad you got something out of the script!
jmeyer- your very welcome… I’m glad you enjoyed it!
euge- Thank you! And your very welcome!
I don’t think that all the changes and settings on the brushes while using them show up on the screen… if someone is unclear about what a given setting is on a given moment, it can help to stop the script and use the brushsetting the script is using at that moment !
…and thank’s again madmac, for taking the time to make a script
jantim