ZBrushCentral

skull w.i.p.

For the moment a schedel04.jpg new rendering

Thanks Jantim, for the kind ’warnings’ :smiley:

I’m especially interested in the 3D modeling detail effects from ZB2 (as can be seen in the Fish demo, from Pixolator); those are amazing. About the lighting and sceneset-up; I think I will finally export the ZB models back into Cinema4D or StrataPro…

So I think (as far I can see for now) I will use ZB2 for sculpting (and perhaps texturing) features…

Again; I love your Skull modeling, I certainly keep an eye on how this project develops in the nearby future! Good luck!

Rob

Heya, jantim, very, very good modeling, materials and colorZZ :+1:
I like it well…

Reworked my skull and jaw…, the jaw looked to gnarled , more like a
fossil to me :confused:
This lookes much better, i’m also looking to find a ballance between a material
and a texture ! In this image i only used a material, no texture mapSCHEDELS00002.jpg

The latest model with the “old” bone materials…the nasalSCHEDELS00004.jpg bone is to high :mad:

Update on modelSCHEDELS00005.jpg

At first i tried to make a simple scene with 3 or 4 materials…it looked pretty bad :evil: I am still strugling with the light & shadow settings in zbrush !
Then i tried to make a little scene with only one material, just to see how
the lights ,shadows and material interact !
I used the highest values for shadow-intensity and lenght…i wanted to make a picture with a high contrast ,and to use the shadows to bring the scene more
together ( hope i make myself clear ?)
The shadow of the big skull should make a bigger and darker shadow on the
wall, i think !..:o

scene.jpg

I think that this is a nice texture for my skull3SCHEDEL01.jpg

JanTim, you did a great job on the textures; my compliments - the skulls looks great! :+1: :+1: :+1: :+1: :+1:

All the best,

Rob

Because i want to use my skull in a scene, i’m experimenting with light and
shadow settings to make a nice ambiance with simple props .

scene010.jpg

Attachments

scene01.jpg

I love the still life you have going. I can’t wait to see more.

Thank’s abxy,

This is not an update on this scene, just one of a yesterday’s session !
Just a bigger contrast between light and dark, some light positions cast a
to small shadow, that has something to do with zbrush way of making a solid
3-D model into pixols…you lose what you don’t see, including the full shadow !

scene011.jpg

New scene,…old props,well mostly !
I’ve got to make some objects to make a better scene !

snenie001.jpg

…that is a “Vanité” painting :+1:
Pilou

Its funny to see this old thread again , Frenchie !
Why did you dig up this old bones :smiley:

jantim

…and I have missed this thread !
A little miracle of the Rechearch engine of Zbc:D
Pilou
Ps And I love dig the old things :lol:

Hello,

nice skull! I’m especially interested in how you did the modelling of the side part of the skull which has a hole in it.

I’m also modelling a skull with zspheres and don’t know how to connect two zspheres from diferent parts of the model to create a “bridge” (and then have a hole in the model).

Thanks for your help

Macaco…i did that part in “Silo” thats a modeller…i don’t think you can do that in Zbrush i’m afraid :confused:

jantim

I love the material on this skull, did you just take the wax material and hand brush the detail work or did you create a new material based on the wax one?

Wow,…this thread is as old as the skull itself :lol: …to be honest i don’t know the settings for the material(s) i used here .Its made in ZB2 and some/most of the materials i made then don’t work so good with ZB 3, so sorry can’t help ye on this one!

jantim