
vikramvr, thanks! i understand about the hair, but i just couldnt find the patience to spend the time on using other highres methods… agree with the neck and chest also, but i made the UVs around that area so freakishly small that small details become huge blobs haha.
thedust, Thank you!
Daemon3d, thanks!
SadamHu, thanks, I tried to incorporate some of your critiques in this latest version.
sleepy dragon, Yeah! haha, i don’t think its totally her likeness yet but its close… thanks!
3DNoobish, thanks, thats who i was aiming for, its almost there…
zogthedoomed, Thank you, Shes rendered with mental ray, no GI, yet… thanks for the crits i tried to work some of those problems out… the neck and chest have terribly small area on the UV’s. i might put something around her to cover it.
Webhead, Thanks sir
Vindicate, I used some settings i found in a thread here about sss in mental ray… just search youll find it. maybe ill put the maps up later… thankya
LeoAMD, right on!
- FoOD -, thanks! love your stuff!
3DLam, great thank you, i tried to adjust some things, might keep at it…
Mrguy, thanks im workin’ on it!
nwargasm, thanks thats a great compliment! i love Rembrandt, yes a spec map for the glossyness of the lips and around the eyes, and an overall spec map
Dhyego, yeah hair can be a pain, what i did was create a plane in zbrush, uv map it, poly paint on it to know which side is up and down, duplicate and start adjusting it over the head, a hundred times… haha
cheers
s
Attachments
