whilst im busy, might post this aswell, did this for my graduation project (spacesuit).
I did a Little breakdown of my hard surface workflow for a spacesuit I created,this might be helpful to some people (especially with all the new tools for hard surface, it might be handy for starters to differentiate between tools in terms of applicability.
I found that some tools work better than other in different cases.
Anyway, I basicly messed around with all the new tools in this project, in order for me to get a better understanding of them (aswell as to stay on my never ending quest of NOT getting out of zbrush). I found out lots of new ways to crash Zbrush aswell in the process, which is handy in the future. The worflow is very fluid.
I made simple basemeshes for shapes that I liked based on a simple dynamesh torso/jacket I made, using topology brushes and extract.
I turned all the bases into seperate subtools and dynameshed them and sculpted the resulting geo. Used insert mesh to add small detailed
- green: the dynamesh basemesh I used
- yellow: topoBrush
- blue: extract
- red: insert meshes
step 2:
repeat process and design as you go (I went through massive amounts of versions)
Lastly a bit more detailed breakdown of bits and pieces
Take from it what you like, enjoy