Thanks guys !!!
hey ! I´m happy to see that you use the translucency shader too. most people uses mental ray. nice to see your settings. I have a question. which map do you use for backscatter color…and which for the transparent-setting?
great work!
and how do you get the “cm” in the shader stting display?
Holy Moly! It’s like the “real” Spock who was later portrayed by the actor Leonard Nimoy.
This is one of the most realistic renders I’ve seen. Someone mentioned turning down the specularity, I think that’s wrong! Most of the renders don’t look real enough because they don’t have the “layer of oil” that the skin naturally produces. They usually look more like dry wax or latex than skin.
Excellent stuff!!!
hey guys , sorry for the late reply.
@ pitchepuck, thanks , I use just a simple noise map on the refraction and the SSS Map on the translucency backside color.For the “cm” is best to build your model on real proportions and then do a few tests, till you get to the right value.
@ Pigumon, Thanks , i’m glad you like it and that we agree on the skin shader :D.
Cheers !
Hey Guys !
Cool model Andrei, I like the design of his chest armor. The textured render reminds me of borderlands in style. Pretty crazy to get everything together in one mesh in zb.
Awesome futuristic / hard surface suit. Great work!
That is one cop I would not mess with. Nice work.
wonderful character design well done
z-m@n
Hey guys !
Thanks for replies!
cool work man!
great hard surface sculpting.
Oooh…missed some updates here
Fabolous work with the hard surface brushes, andrei! I just started learning how to use them and now we get another new 3.5 version and lots of new stuff to learn. Aaah.
Is this your own design? VERY cool! Can`t wait to see what you can do with 3.5 r3
Hey!
@ d_lavega , thanks !
@ Moni, thank you. Yes you are so right , i can;t wait to test the new great stuff that seams to be in the new 3.5 R3. I’m so happy that Z is getting better and better, just when i thought that it can;t be better they bring new incredible features.That’s so cool!
Yes, I did the design, just playing in Z, and then a bit a Photoshop.
Thanks,
Andrei.
That looks so cool! Great start. Concept art is fantastic.
Salut,ce material ai folosit pentru randarile de la plansele cu conceptart peste care ai facut paintover? pare un toon material,In rest supertare
Hey !
@DAnconia Thanks!
@Laurentiu , nu e un material toon, e unul din materialele de aici. pare toon pt ca i-am pus niste contururi in photoshop.
Merci.
Thnaks,
Cheers.
looks pretty cool I do like that final render a lot! the thing that makes me do a double take are the tips of his shoes hehe - they look very uncomfortable
TX a lot
Hey!
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Amazing work Andrei!Really good stuff heresmall_orange_diamondsmall_orange_diamondsmall_orange_diamondsmall_orange_diamond