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Sketchbook_andrei.szasz

Hey guys !
Thanks a lot for the great replies!

As promised, here are some more WIP images and some details about the making process. I've started the modeling process with a simple Silo base mesh, which was great for start. I built the character on this mesh , concentrating on the bigger forms and not getting in to much detail. After i was happy with the proportions on the face I did a fast retopo and get in to tweaking and adding detail. [<!--[attach=162700]WhoIsSpock_WIP_02.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162700%27,%27WhoIsSpock_WIP_02.jpg%27,1,0%29) [<!--[attach=162701]WhoIsSpock_WIP_03.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162701%27,%27WhoIsSpock_WIP_03.jpg%27,1,0%29) I did the face texture using Zbrush and Photoshop and of course Zapplink, some parts were from photo references and some painted in Z. For final texture tweaking I went back to PS. The renders were done in max using Vray, so after finding a good skin shader, I had to came back to PS and tweak the textures a bit more especially for diffuse, reflectivity and SSS, but did some on the bump and normal as well. here are some test renders i did along the process. [<!--[attach=162706]WhoIsSpock_WIP_04.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162706%27,%27WhoIsSpock_WIP_04.jpg%27,1,0%29) Here are some screen shots with the maps , skin shader, render settings and compositing. [<!--[attach=162707]WhoIsSpock_WIP_06.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162707%27,%27WhoIsSpock_WIP_06.jpg%27,1,0%29) [<!--[attach=162708]WhoIsSpock_WIP_05.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162708%27,%27WhoIsSpock_WIP_05.jpg%27,1,0%29) [<!--[attach=162711]WhoIsSpock_WIP_07.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162711%27,%27WhoIsSpock_WIP_07.jpg%27,1,0%29) [<!--[attach=162710]WhoIsSpock_WIP_08.jpg[/attach]-->](http://javascript%3Cb%3E%3C/b%3E:zb_insimg%28%27162710%27,%27WhoIsSpock_WIP_08.jpg%27,1,0%29)

I hope this helps !
If you have any more questions feel free to ask.

Cheers !

Hi Andrei.szasz,

How did you make the bump map, the SSS map and the reflection map???
are they procedural maps?

Cheers

Great work man!
I would say you really deserve to appear in the top row field ! A really good portrait and a good render too .
Keep it like that and good luck !

this is great! i love the little mini tutorial style sheet u posted! this is not only an awesome piece of work but very informative as well!

Hey guys ! Thank you for the replies!

@Eiad, the maps are all painted and edited in Photoshop from the original Color Map ( except the normal of course, which was rendered in Zbrush).

Thanks again,
Cheers !

Thanks! <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Now that I know I need to paint the bump and SSS maps, are you aware of any tutorials, Training DVD’s or Books that covers how to do those maps???

I’m sorry if I’m asking too much <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>

Great work!
Thanks for share the settings

sweet stuff Andrei - I love the colours on this

Great job!! :+1: :+1:

great render mate! the skin looks awesome and thanks for the break down. :+1:

very nice explanation of the process, THANKS MUCH, AWESOME SCULPT :+1: ,

Thanks for the breakdown mate, awesome work:+1:

impressive work Andrei !!! five stars from me
:smiley: Peace and Prosperity! :smiley:

Great stuff! Thanks also for the Wip shots and workflow tips! :+1: :+1: :+1: :+1: :+1: ! Looking forward to more of your worx!

Hey Guys ! thanks a lot for the replies, I’m really glad i liked it !

Cheers!

Hey Andrei ! Great job around here !
Great modeling and texturing and rendering !

great work ! really nice render !

thanks for sharing the process and tips :+1:

Excellent work!

great work and beautiful :+1:small_orange_diamond:+1:small_orange_diamond:+1:

Great sculpt and concept with a refreshing render ! Thanks for sharing mate !