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Skecthbook & Wips

Like the way she moves. Smooth and wonderful shapes. :+1:

What a blast. Amazing piece, every part of it - worth of waiting!

Yeah. This is amazing.

Beautiful!

hey jose!

this is such a fantastic piece.
you are really good a making the gesture studies look very natural.
looking forward for more from you.

-r

She has expressive hands, which is very impressive and adds so much to the piece so far!
Most striking IMO is her eyelids, the SSS in your renders so far make them stand out in a very positive and interesting way!

Congratulations with such a wonderful piece :+1:small_orange_diamond:+1:small_orange_diamond:+1: Excellent and you get 5 stars from me!!!

Your work is amazing and so inspirational, keep it up!!

nice sculpt. I wonder if you sculpted using non symmetry or if you posed it later. Nice matcap by the way. Keep up the good work. So much inspiration here its a blast. May i ask what renderer you use? Thanks

Leo Takeshi Sakamoto - Thank you my friend, glad that you liked! Take care!
scorza - thank you so much!
Cosmick - Very happy to know that man, thanks you so much! :slight_smile:
Withamin - Thanks a lot man!! :slight_smile:
nebular - thank you man, you’re always very kind!
Polyjunky - Thank you very much!! :slight_smile:
nagulov - thank you so much, man, love your work!!! :slight_smile:
rasmusW - thank you so much, you’re very kind, love your work!
Takai - Hey, thanks a lot for the kind words!!
d’Artbot - thank you very much!!! take care! :slight_smile:
aseidart - thanks a lot for the kind words, take care!!
Rgbrush - Hey man, sorry for the delay to answer but i started with assymetry from the get go, also i used vray on this one.

Hey, this was a model based on a concept of Carlos Huante that i started on Gio’s Nakpil Mastering Organic Modelling last year, one of the best classes that i’ve ever participated, i didn’t had time to finish properly and probably never will but it was a awesome to practice and learn new stuff :slight_smile:
bunitim.jpg
delicinha2.jpg
fullclay.jpg
zbpost.jpg

Attachments

bunitim.jpg

delicinha2.jpg

fullclay.jpg

zbpost.jpg

i thought of taking gio’s class this time, but decided on another one. hopefully i get another chance…
it looks like you had some great fun with course even if you didn’t had time to finish.

-r

rasmusW - oh i think its definitely worth to take it, it was pretty cool!

Hi,
This is a model of a overweight female that i did last year for 3Dtotal Book Tutorial

if you want to check the book: https://shop.3dtotal.com/books/3dtotalpublishing/anatomy-for-3d-artists.html#m4

goduchazbc.jpg
buxudinha.jpg
4.jpg

Attachments

goduchazbc.jpg

buxudinha.jpg

4.jpg

I love how you sculpt hair. Its so classical. It reminds me so much of how Houdon approached the modeling of hair. Dispensing with unnecessary detail and focusing more on form and volume. It’s such a shame that people focus so much on detail and don’t realize that the real beauty lies in form and composition. Really great work here man.

Good work josè, i love it :slight_smile: may i ask you how do you go about references? Is your work based on Refences on all the sides or it is a mix between photos and imagination?

I love how you combine such a realistic figure with subtle nods to classicism , As in the treatment of the feet .
Awesome work. :+1:small_orange_diamond:+1:small_orange_diamond:D

once again dude. beautiful work man.
i agree with mr. ehren, on your approach to hair sculpting.
-r

Good work josè, i love it :slight_smile: may i ask you how do you go about references? Is your work based on Refences on all the sides or it is a mix between photos and imagination?

@Bob3636 I can’t speak for all his models, but I know for a fact that he used a pose by a model named Paris from PoseSpace. It’s a really nice resource for model/anatomy photography and reference :slight_smile:

Ehren - thank you so much Ehren, i really like your work, you’re very kind in those words, thanks man!
Bob3636 - Thank you Bob, as SBBear already answered you yeah, i used Paris from posespace as reference for this one, but sometimes i kind of mix references of similar bodytypes, but i always will prefer if i have a 360 view from the model.
pygmalion - thanks a lot man, i appreciate it! :smiley:
rasmusW - thank you Rasmus, you are always very kind! take care :slight_smile:

That is a sculpt that i started a while ago from Conor Mcgregor an Ufc fighter and just now i finally made a proper render to post it, also i recorded some of the process, didn’t have the discipline to record all of it, hope you like it! :slight_smile:
frontview.jpg
closev3.jpg
corno.jpg
bundinha.jpg




[Blocking1](https://vimeo.com/135245232) from [Jose Pericles](https://vimeo.com/user6936827) on [Vimeo](https://vimeo.com). <iframe src="https://player.vimeo.com/video/135253321" width="640" height="359" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen

torso from Jose Pericles on Vimeo.

<iframe src="https://player.vimeo.com/video/179376332" width="640" height="358" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen

limbs from Jose Pericles on Vimeo.

Attachments

frontview.jpg

closev3.jpg

corno.jpg

bundinha.jpg

excellent work, great anatomy!

just wow…
absolutely georgous work. I’m really inspired by the fact that you sculpted it completely asymmetrical! really motivating and I have the urge to try an asymmetrical sculpt as well, so thank you very much for posting this :slight_smile: