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Skecthbook & Wips

Lovely female anatomy and gestures! She seems so alive! Awesome work! :+1:

great Anatomy

EricShawn - thanks!! haha you’r right, gonna fix that, thanks!
Uber - thanks a lot man!!
angusjlaw - thank you!! :slight_smile:
mogglin - thanks a lot mogglin! :slight_smile:
Jovon - hahahahaha that made my day!! thank you so much for this hahaha, take care!
BhushanArekar - thank you man :slight_smile:
rodrigo.g - thanks a lot Rodrigo, i appreciate it!
CGcronos - thanks a lot dude!

another shots, almost done, still have to work her feet, hope you like!
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Really beauty sculpt:+1:small_orange_diamond:+1:

Another beautiful sculpt. Love the realism of your figures.

Amazing…
How much time does the sculpt take, from start to finish?
Do you sculpt some parts separately (like hand, feet, head) and then attach them or is it one piece?
I it dynamesh all the time or do you work on subdivisions at some point?

Hey Jovon. My wife used to react this way too when she saw nude woman references or pictures.
Nude man on my screen seem to disgst here more :roll_eyes: but she used to it now, hehe

You know what, my first zbrush model for a game character, before that i never had any proper understanding or perspective about the human anatomy.so i searched internet for a references.but for first few days all the refs are like “okay” …suddenly i saw your work …and I was amazed by the uniqueness about your work and the accuracy and the style of your strokes and posing… …so hands down your work of human anatomy is the best so far.

and I still use your images as reference when i do human sculpting.(hope its okay) and hope one day i could come near to your brilliance.

BIG thank you for sharing these with the community. I’m sure you work helped and inspires not just me, but whole lot of ppl

keep up the good work. best of luck!!! cheers man !!!:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

beautiful as usual :slight_smile:

She is really hot. it is rare for 3D model.

Beautiful sculpt. This whole thread is just amazing. That sort of naturalness is what I’m striving for. In my opinion, only a handful of other artists on ZBC are at this level, anatomy-wise. Funnily enough, most of them seem to have a real-life sculpting background.

I was wondering, do you generally work from reference, or can you just knock out anatomy like this in your sleep?

Rusnar - thanks a lot dude! :slight_smile:

Webhead - thank you very much! :slight_smile:

nebular - hey man, sorry for taking so long to reply. That wip girl with the render was about 2-3 nights of work, i dont know, maybe 3-4hours still, but a complete piece i spend a lot of time, i dont rush myself with studies anymore, just try to see everyday the mistakes that i didnt saw, so it could be a week or months, cant really answer this exacly. All those was with dynamesh, the only exception was that girl with the render in blue, i created a basemesh with right better topology to experiment, and sometimes i just duplicate one foot and mirror to another to save time and dont have to start from scratch, but on personal projects i would say that i do everything one by one.

agisslayer - thank you so much man, i really appreciate you comment, i might that was inspirational to me read this, it feels very good to know that somehow i helped you without saying anything before hahaha, if you want some feedback dont hesitate to send me some work, i might not reply on the same day but i will eventually :slight_smile:

Intervain - Thanks, i really like your work, you should post more often :slight_smile:

DmitryShpurik - haha i think that is a compliment right? :lol: thanks man!

nagulov - thanks a lot man, i saw some of your recent studies and i might say that looks really cool! I always try to work with a reference 360, and always try to use reference of the same person/pose from everything, i think its better to achieve something more natural, close to a good sculpture and less “game model look” you know? Actually when i started to model i just did like a Frankenstein of references, tried to grab some parts that matched with the pose, like an arm of one picture, a leg from another and tried to use my imagination to sculpt and you can see at the begging of my thread that sucks more than now haha!

Hey guys, so i spend some time working on this model that i started on a workshop with Rafael Grassetti, i used this project to learn Vray and get more used to production pipeline, it was a lot of fun, i hope you guys like, ill post more of the process later, sorry for the long post. :slight_smile:

Concept by Jerad S Marantz http://2.bp.blogspot.com/_CDgIE-7Cq9M/TMNLEgBug8I/AAAAAAAABAc/0JPt1ENIYIc/s1600/AWL+week4+copy.jpg

Higher Resolution: 3K Full Body
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final.jpg
closeviadaum34.jpg
alternativolado.jpg
altoutrolado.jpgrendercosta.jpg
closerosto.jpg

Attachments

closeviadaum34.jpg

final.jpg

alternativolado.jpg

rendercosta.jpg

closerosto.jpg

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What a lovely face :wink:
That’s amazing, you’re great talent.

very nice sculpt and awesome tex on the bat

Awesome skin detail! I really hope that wasn’t all by hand! :smiley:

nebular - thanks man, you’r always very kind! :slight_smile:
rjsmal - thanks a lot man! :slight_smile:
nagulov - haha thanks, it was a mix of alphas and hand sculpting

more shots:
clayclose.jpg
clayfull.jpg
peitoral1.jpg
angulo1.jpg

blabla.jpgthumb.jpg

Attachments

angulo1.jpg

clayclose.jpg

clayfull.jpg

peitoral1.jpg

blabla.jpg

Ahhhhhhhhhmazing ! Love the proportions you used.

awesome work my friend!!!

Superb!!

Badass brother! Awesome.

Foda pacaraí Pepeu!