Hi fellow zbrushers,
Here is an old concept of mine that I decided to flesh out in 3D. I used the usual suspects to create my shaolin monkey: Zbrush, 3ds max, and of course, Photoshop. He was modeled from low poly objs and some zbrush primatives. The diffuse textures were poly-painted in zbrush. The other textures were created in PS.
The rendering was done using mental ray in passes, and comped and touched up in PS.
Enjoy!
[attach=194790]ShaolinMonkey1600.jpg[/attach]
The head low/hi poly comparison:
[attach=194792]lowpoly.jpg[/attach]
Here is the zbrush model:
[attach=194793]ZBrush_grey.jpg[/attach]
and textured with polypaint:
[attach=194794]ZBrushTurn.jpg[/attach]
I posed my monkey in using … transpose master of course ;):
[attach=194791]zposemonkey1.jpg[/attach]
thx for looking.
j