wow amazing work! that looks awesome
Hey Prosthesis,
I used decimation master for the character. Normal maps weren’t needed for this project. And I feel that it is unnecessary to retopologize since it is just a still image. If animating, of course retopologizing the mesh would be needed.
I only retopologize for animation/game characters. But, you should check out the superhero contest thread. There are some great examples using zbrush, but in Max I have used polyboost. I’m not sure if the latest max has incorporated polyboost’s tool set. You can also look into Topogun. A few colleagues like it, but I have never tried it.
and btw thx for the compliments
So AWESOME!!!
Thank you for the info and congratulations on the image.