Hi
I have some good news and some bad news.
The good news is that, over the last week, since I last spoke to you, I’ve been working on the first of about 8 low-poly models with the new multi-displacement method, and the amount of detail I’m getting in zbrush is absolutely amazing.
The bad news is that I can’t get it to render properly.
I’m certain that I’ve got the max UV coordinates and ID’s sorted, I export into zbrush and model away creating polymeshes and also allowing for buffer zones.
I think the problem lies in creating the displacement maps and my render settings.
The images below show what happening, and I’ve been using the same process as I did with the sphere and it worked perfectly then.
Also I sometimes get an error message in max when trying to access a 32bit image thats created in zbrush using the multi-disp plugin, and also the maps created in zbrush I can hardly make out the detail?
Please could you help once more, if you want me to send you the max file I will…I don’t want you to fix the actual max file but just give me the help you’ve been giving me so far, cos it’s a great learning curve for me…I’ve learnt more in the last 6 months working on this showreel, than in the last 4 years…he he
Sonder!!!
[attach=30033]beast rendered.jpg[/attach]
[attach=30034]displacement map_left arm.jpg[/attach]
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