Wonderful pieces and in combination with those matcaps just brilliant! # 34 is my favorite!!!
I would say āthanksā but i canāt as this model is not mine, it was used solely to illustrate MatCapsā¦
Thats very nice of you to say, cheersā¦
Dragon : Iāve PMād you with a link to those MatCaps
J
Got em, thanks a million. Played with them a bit, but I suck at the time with setting up proper render settings. Watched on YouTube about LightCap setting etc. Will probably play some more with that this weekend. Oh, I also sent you another PM, did you receive it?
Hi BD, real quick, I have sent you several PMās. Hope your receiving them. Best.
For the AO, make sure that the AO slider is turned up in the Material>Environment sub-palette if you are using ZBrush4R2b. If you are using ZBrush4R3 this slider will already be set at 100. Did you try the renders in ZBrushR3?
Looks really cool. I have not been able to get something this intricate out of shadowbox yet. Keep it up.
Tutorial pleaseā¦We are all getting antsy! Sharing is caring, thatās what my baby girl says.
Sorry for the delay in responding, real life intervened with the digital oneā¦
Yeah - I mean, it simply doesnāt work, Ambient Occlusion DOES NOT affect the āfloorā, in either R4, 4R2, 4R2B or R3 - try it yourself, create a sphere, activate the āfloorā, turn off Shadows, turn ON Ambient Occlusion and do a BPR preview render, there is no Ambient Occlusion interaction between the sphere and the floor and there should be in my opinion and actually it canāt be that difficult to implement⦠It stands to reason that if Shadows affect the floor, then AO should too - or is it just me ?
Hi Javier, thanks very much indeedā¦
A tutorial is coming, I promise I will be sharing and caring - in a few days, more than likely at the weekendā¦
J
Hey There
Im going to release a couple or maybe three sets of MatCaps in the next couple of weeks - I want to post a few renders using a few of them before I post them for downloadā¦
They are based on BSDF (Bidirectional Scattering Distribution Function) shaders and are designed to be photo-realistic⦠well, most of them are anyway
Some feedback on whether or not people might use them would be extremely helpfulā¦
These were rendered using BPR Preview, Shadows turned off and Ambient Occlusion turned onā¦
J
look good
Looks like some really nice ones. Iād definitely use them. I have my own glossy green plastic, but I might like yours better than mine. I always say, you can never have too many matcaps!
matcaps looks great
Iād use them as well! they look good, I sometimes use Keyshot to create some matCaps, quick n good looking!
looks good!!
I so looking forward to this release of MatCaps
They look really good! Would love to try them!
Lime green glossy plastic = want!!!
Wow !!, thats a positive reaction
Thanks for the comments, Iāll get them posted early next week
For VISEone, heres a larger preview of the āLime Green Glossy Plasticā
I have another one similar to this but with IBL (Image Based Lighting) rather than Emitters, so it has some interesting colour variation
J
Itās really a nice material - looks so damn realistic like toyvinylā¦great!
Those look awesomely real! Count me as someone thatās eager to try them!