ZBrushCentral

ShadowBox: adventures with intricate alphas...

Wonderful pieces and in combination with those matcaps just brilliant! # 34 is my favorite!!!

I would say ā€˜thanks’ but i can’t as this model is not mine, it was used solely to illustrate MatCaps…

Thats very nice of you to say, cheers… :smiley:

Dragon : I’ve PM’d you with a link to those MatCaps :wink:

J

Got em, thanks a million. Played with them a bit, but I suck at the time with setting up proper render settings. Watched on YouTube about LightCap setting etc. Will probably play some more with that this weekend. Oh, I also sent you another PM, did you receive it?

Hi BD, real quick, I have sent you several PM’s. Hope your receiving them. Best.

For the AO, make sure that the AO slider is turned up in the Material>Environment sub-palette if you are using ZBrush4R2b. If you are using ZBrush4R3 this slider will already be set at 100. Did you try the renders in ZBrushR3?

Looks really cool. I have not been able to get something this intricate out of shadowbox yet. Keep it up.

Tutorial please…We are all getting antsy! Sharing is caring, that’s what my baby girl says.

Sorry for the delay in responding, real life intervened with the digital one…

Yeah - I mean, it simply doesn’t work, Ambient Occlusion DOES NOT affect the ā€˜floor’, in either R4, 4R2, 4R2B or R3 - try it yourself, create a sphere, activate the ā€˜floor’, turn off Shadows, turn ON Ambient Occlusion and do a BPR preview render, there is no Ambient Occlusion interaction between the sphere and the floor and there should be in my opinion and actually it can’t be that difficult to implement… It stands to reason that if Shadows affect the floor, then AO should too - or is it just me ? :cry:

Hi Javier, thanks very much indeed… :smiley:

A tutorial is coming, I promise I will be sharing and caring :wink: - in a few days, more than likely at the weekend… :smiley:

J

Hey There

Im going to release a couple or maybe three sets of MatCaps in the next couple of weeks - I want to post a few renders using a few of them before I post them for download…

They are based on BSDF (Bidirectional Scattering Distribution Function) shaders and are designed to be photo-realistic… well, most of them are anyway

Some feedback on whether or not people might use them would be extremely helpful…

matcap-previews-set-i.jpg

matcap-previews-set-ii.jpg

These were rendered using BPR Preview, Shadows turned off and Ambient Occlusion turned on…

J

look good

Looks like some really nice ones. I’d definitely use them. I have my own glossy green plastic, but I might like yours better than mine. :+1: I always say, you can never have too many matcaps!

Glossy Green Guy.jpg

matcaps looks great

I’d use them as well! they look good, I sometimes use Keyshot to create some matCaps, quick n good looking!

looks good!!

I so looking forward to this release of MatCaps :wink:

They look really good! Would love to try them!

Lime green glossy plastic = want!!!

Wow !!, thats a positive reaction :smiley:

Thanks for the comments, I’ll get them posted early next week

For VISEone, heres a larger preview of the ā€˜Lime Green Glossy Plastic’

limegreen-glossy-plastic.jpg

I have another one similar to this but with IBL (Image Based Lighting) rather than Emitters, so it has some interesting colour variation

J

It’s really a nice material - looks so damn realistic like toyvinyl…great!

Those look awesomely real! Count me as someone that’s eager to try them!