Exported the ‘Energy Capsule’ out of ZBrush via the Decimation Master plug-in - original mesh was 6.8M polygons, decimated down to 450,000 polygons with no discernable loss in quality.
The exported 'OBJ was only 22MB in size
The display ‘plinth’ was also done with ShadowBox
The render was done in Maxwell Studio, lit with 2 emitters and a high-quality studio HDRI image in the reflection and refraction channel.
Not the best quality render as I only gave it 1 hour and 15 minutes to cook - so as you can see, some noise is still evident - but I think it certainly shows off the sheer quality of the geometry that ZBrush can spit out.
The BSDF shaders are all custom made,the blue powder paint/ rust shader uses displacement, if you look carefully you can see this where the paint coat and rust meet.
In the next couple of weeks a will be adding to this thread as and when other renders are completed - thanks for viewing :
re-uploaded a slightly larger version with minor changes…
‘Energy Capsule’ studio render using Maxwell Render