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Section 8 render and model(updata on page3 about the shoulder)

These are my personal works. The design came from the TVgame < section 8 >.

I added something different design on this charactor。

I do not like this game, but I like the concept ART.

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Gr8…Stuff… :slight_smile: :+1:

Really really like it. Great Work!!!

:+1:small_orange_diamond:):+1:
Man the clay renders look especially perfect!
Also really like the textures exept for that lava shinetrough crytek nanomaterial.
Maybe its only to dark and a little weird compared
to the perfect metal. Maybe try out some kind of woven metal material.
Looks really good as it is too just some thoughts.
However i would really remove the gargoyle on his shoulder or redo it
fitting the metal plate look. Is it the only piece done in zbrush?
Check out the flatten brushes!

excellent!
did you sculpt all in zbrush?

:sunglasses:

Very nice work all around. The model is very clean and the renders are great! What render engine did you use? And how did you achieve that nice little lense flare on the eyes? Great work :+1:

Looks sweet! Great renders - Is it mental ray render? Lensflares looks awsome

Wow, awesome!! 5 stars!

pro, nothing more to say.

I would have to say that this is the first suit I have seen in a long time where form follows function. I love the positions of the fingers.

Beautiful hard-surface work, and a great render. Awesome job!

Thanks for your surpot.Very glad you like my works

I would add some of my production process



ZBrush gave me a great help on this work.

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I love what you have done with the helmet!

Superb job, i’m seriously impressed by all those clean lines. The wireframe is extremely neat, thanks for letting us see that :+1:

unless the character attempted starjumps or a t-pose :wink:

Outstanding work!

Im sorry for asking but what of this is realy zbrush most is done using max or am i wrong. Everything looks like even modeling not sculpting.
Dont get me wrong i like it so far.

most of the model made in MAX.

but the zbrush helped me to finish the demonhead on the shoulder.

and zbrush helped me to repose the charactor, I did not use any rigging tools in MAX.

at the first, I also use ZB to create a base humanbody, this model to help me starting the program.

Looks like a character from Ironman.

nice model! I like your topology; it is cleanly and efficiently modeled.

Some more weathering on the metal would have been nice, but that is just a personal preference.

Well done!