ZBrushCentral

Section 8 render and model(updata on page3 about the shoulder)

sculptor.zb<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684748”, true); </SCRIPT> : Thanks for the reply

Tazn<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684750”, true); </SCRIPT> : Thanks very much.

Disco Stu<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684751”, true); </SCRIPT> : Sorry for my poor English. The demonhead on the shoulder is my special design, Maybe there are some better ideas, I am not good at design something. Thanks very much!

julien n<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684761”, true); </SCRIPT> : Most of work made in Max. I use zb to create base humanbody, repose the charactor, and the demonhead on the shoulder.

Aberrant: I used Mentalray. I rendered some base pass( color specular reflection occ), and composed them in photoshop. The flare on the eyes is hand-painting in PS, but I rendered the mask layer in MAX.

ishii: Thanks very much. Yes, it was mentalray rendering.

alexmarik<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684791”, true); </SCRIPT> : Thank you for your stars!

npettit2004<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684808”, true); </SCRIPT> : Thanks very much.

SadamHu<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684819”, true); </SCRIPT> : Thanks very much.

midost<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684837”, true); </SCRIPT> : Thank you.

davidness<SCRIPT type=text/javascript> vbmenu_register(“postmenu_685009”, true); </SCRIPT> : Thank you. the helmet is my love too.

Pablo_6: Thank you very much! I use zbrush to repose the model, it is very easy.<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684780”, true); </SCRIPT>

mestophales: Thank you for your compliment!

Beneto: Thank you for your compliment, and your suggestion.

Later today, I will add some more pictures<SCRIPT type=text/javascript> vbmenu_register(“postmenu_685039”, true); </SCRIPT> about the topology.

great work:+1:

线框图010.jpg

add some wireframe.

Attachments

线框图004.jpg

Looks tight! Would love to see this character animated :stuck_out_tongue:

线框图007.jpg

Attachments

线框图005.jpg

Powerfull Work!
:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:

dude i love stuff like this, the render looks awesome. The only thing i would add is some sort of organic stuff just to contrast the hard modeling.

Great job on the modeling, the topology is very clean and tight. I’m gonna have to agree with Stu on the demon head though. It looks good by itself, but I’m not sure how well it fits in with the design of the rest of the armor. On the whole it’s looking really good, keep it up.

so clean…

Awesome work and very good and organized mesh. Thanks for sharing the workflow.

Great render too.

Thumbs up!

Someone call War (the Horseman) because this guy stole his shoulder armor! :slight_smile:

Nice work, although I don’t really think that the hitech powersuit and the fantasy armor piece work well together…

I modified the shoulder of the charactor.

Updata the images.

I hope you like it.

色彩材质研究4.jpg

Disco Stu LY Davee : Thank you for your suggestions about the shoulder.

I would make it perfect.<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684751”, true); </SCRIPT>

Attachments

色彩材质研究5.jpg

thumb.jpg

I love the model, but the pose looks so wierd ;x

This looks much better and fits the style of the character. Very impressive render Felix :smiley:
The red portions remind me of Crysis. Again, very nice and clean render :+1:

It’s great but it won’t likely get Top Row because you only used Zbrush on the little emblem on the shoulder, virtually nowhere else. Beautiful, though! Should do well on a Max forum. :+1:

Cool.

It definitely looks like armor. Quite a formidable looking character you’ve got there.

Great :eek: all i can say but …:wink:

Nice work on the shoulder revamp, I think it fits in perfectly with the rest of the armor now.