sculptor.zb<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684748”, true); </SCRIPT> : Thanks for the reply
Tazn<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684750”, true); </SCRIPT> : Thanks very much.
Disco Stu<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684751”, true); </SCRIPT> : Sorry for my poor English. The demonhead on the shoulder is my special design, Maybe there are some better ideas, I am not good at design something. Thanks very much!
julien n<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684761”, true); </SCRIPT> : Most of work made in Max. I use zb to create base humanbody, repose the charactor, and the demonhead on the shoulder.
Aberrant: I used Mentalray. I rendered some base pass( color specular reflection occ), and composed them in photoshop. The flare on the eyes is hand-painting in PS, but I rendered the mask layer in MAX.
ishii: Thanks very much. Yes, it was mentalray rendering.
alexmarik<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684791”, true); </SCRIPT> : Thank you for your stars!
npettit2004<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684808”, true); </SCRIPT> : Thanks very much.
SadamHu<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684819”, true); </SCRIPT> : Thanks very much.
midost<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684837”, true); </SCRIPT> : Thank you.
davidness<SCRIPT type=text/javascript> vbmenu_register(“postmenu_685009”, true); </SCRIPT> : Thank you. the helmet is my love too.
Pablo_6: Thank you very much! I use zbrush to repose the model, it is very easy.<SCRIPT type=text/javascript> vbmenu_register(“postmenu_684780”, true); </SCRIPT>