Ok, discovered a few cool things.
I could not get the mesh to displace at 3.4 million polys (level 6). It gave me usual mem error, then a more signifigant not enough virual mem and just would not do it. Tooooo bad as it look crazy wicked (in displacement mode).
So, I settled for doing it at level 5, around 800,000 poly’s. Worked great, detail got a bit soft. Need to do the face and blend all the snakes etc… but wow, saved a TON of work. Anyhow, here are some quick pics. Sorry for shadow wierdness but I am not sure yet how to get them correct. Probably need more rays and length.
Cheers
This is right after I applied displacement at level 5, did not touch a thing yet as far as playing with it. Homer sleep now…