ZBrushCentral

Second Post, so you can Roast me this time

Ok, so I wanted to do the whole snake head thing. After Loading the model a few times and realizing that painting 24 snakes with no symmetry(per head) would be a horrible amount of work, going to try this. Did quick test and seemed to work fine.

Made one snake, did Uv’s so 24 would fit with the human head on one page.

Skinned the snake and moved around human head, posed and duped a copy, moved UV’s of each copy to a free spot. Also did snap shot of UV’s.

Put snake back at 0,0,0 and exported an obj. Joined up the human head with all the snake copies, and exported it too.

Did the single snake head in ZB (not finished, still messin around) as the symmetry worked and I divided it to the same level. It was way less overhead as the other 23 snakes and head were not there yet. Making displacement map. Zzzzzzzzzzzzz.

In PShop, using the UV snapshot from Maya as a guide, will copy chunk of displacement map around to the other 23 snakes positions.

Back in ZB, take full head, divide 6x to around 4 million poly’s. Load displacement map with all the copied heads in place and using that mode thingy I will pop all the snake heads displacement out at once… then do the face.

Whew… more later if it works. Otherwise back in a month after I paint all 24 seperately!

MedusaMaya.jpg

Attachments

SnakeHeadFirstPass.jpg

MedusaBaseGrouped.jpg

I hope it works out 24 snakes sounds like a real chore, it’s looking really good at the moment so no roasting from me…

Looking foward to updates…:cool:

OOH! I can not wait to see the finished image on this one!:+1:

Ok, discovered a few cool things.

I could not get the mesh to displace at 3.4 million polys (level 6). It gave me usual mem error, then a more signifigant not enough virual mem and just would not do it. Tooooo bad as it look crazy wicked (in displacement mode).

So, I settled for doing it at level 5, around 800,000 poly’s. Worked great, detail got a bit soft. Need to do the face and blend all the snakes etc… but wow, saved a TON of work. Anyhow, here are some quick pics. Sorry for shadow wierdness but I am not sure yet how to get them correct. Probably need more rays and length.

Cheers

This is right after I applied displacement at level 5, did not touch a thing yet as far as playing with it. Homer sleep now…

Back.jpg

Attachments

Side.jpg

Front.jpg

ooo this is nice, it feels a bit soft, but like you said you just went up an itteration so you just gota go pop ur detail again =)

cheers

Yah, agreed. It is soft… good news is figured out how to get it to take at level six.

I did the base snake at 7, but I was losing two levels before, as I had to project it back at level five… looks way sharper now. Need to go back and mess with a few things before I do it for good, but will post a new pic tomorrow of the projection at six.

Now sure what to do with the girls head. Leave her nice or make her have more of a snake face. Worry about that later : ) Any ideas? Could have different kinds of snakes too.

I Like. You gonna post her with texture?

Only a few hours in so lots to go…

Cheers.

Wip_BustSide.jpg

Attachments

Wip_BustFront.jpg

Wip_BustRear.jpg

:+1: :+1: :+1: Awesome work! …this is going to be fun to see completed.

Cool stuff! I’ve always wanted to do a medusa head too but don’t know if I’d have the patience, heh. Looks like it’s coming along nicely.

Still very cool,keep 'em coming…:+1:small_orange_diamond:+1:small_orange_diamond:+1:

Awesome!
:+1:small_orange_diamond:+1:
Lemo

Have you gotten to the face yet? It seems to lack detail compared to the (awesome) snakes.

No mate, no work on face yet. Just got snakes on there and started trying to blend them in.

The patience thing… me neither. That was why I cheated and did only one : ) But I need to work each snake and yes by snake 17 I’m sure I will be pullling hair out. Or it will be just falling out on it’s own! Can you imagine painting every snake from scratch, and there is no symmetry tool on each snake, so no just doing half. Nightmare!!! It would take forever.

Well, I new this would be crazy but…

Ok, having worked this a bit, and because of the linear workFlow, I need to reDo it right back to the base snake. The snake UV’s are too small to take a texture and I really want to paint this. Besides, there are a few areas lacking geometry and I can afford to add a “few” faces. Plus, I would like to try a few different snake designs, so any ideas, comments, suggestions would really be helpful.

Thanks.

Wip_SideTest.jpg

Attachments

Wip_FrontTest.jpg

she s not sexi :confused: :+1:small_orange_diamond:+1:

the only thing i would roast you about is why do your snakes have to look so freakin good!? that looks like it was quite the labor of love. i would have cried mid-way through i think. :lol:

I like it a lot. :+1: :+1:

Some random thoughts…

The face seems a little flat? Perhaps elongated a bit? Even with the snakes it’s still the focal point of the figure. The shape of the eyes is good and I like the lips. Her teeth need something though. Maybe some pointy ones, or knock a few out? Damn I love ths shape of the snake head. It might be cool to work some scales down onto the parts of the face.

BTW, If you want something to be roasted over I think you’re going to have model a BBQ pit.

gr8 work man! its getting insane with every post. :o
but yes u may need sum diff snakes sticking out also. perhaps sum smaller n thinner ones in the front(like small hir strands) and really long and thick ones on the back. persnally i’d also add more details on the under eye lid.

neverthelss gr8 work.:+1:

happy medusing!!

I like. Excellent solution on the forehead, back and shoulders. Hmm… she doesn’t have abnormal teeth. Guess even she can’t suck blood from the stones she makes…

At this detail would be a nightmarish lost-wax mould, but totally cool as jewelry!

Newbie Q:
Do these facial features add a ton of polys at level 5? Theoretically, could you get level 6 detail to render if you used the skull as a snake base (fewest polys possible. skull top only, no features)? Then detail the skull separately, and join (group?) them later? Like giving her a snake wig?

Or, snake half-wigs, since their bases don’t seem to cross a centerline, side-to-side… render 2 topsides and a head?