Ok, so I wanted to do the whole snake head thing. After Loading the model a few times and realizing that painting 24 snakes with no symmetry(per head) would be a horrible amount of work, going to try this. Did quick test and seemed to work fine.
Made one snake, did Uv’s so 24 would fit with the human head on one page.
Skinned the snake and moved around human head, posed and duped a copy, moved UV’s of each copy to a free spot. Also did snap shot of UV’s.
Put snake back at 0,0,0 and exported an obj. Joined up the human head with all the snake copies, and exported it too.
Did the single snake head in ZB (not finished, still messin around) as the symmetry worked and I divided it to the same level. It was way less overhead as the other 23 snakes and head were not there yet. Making displacement map. Zzzzzzzzzzzzz.
In PShop, using the UV snapshot from Maya as a guide, will copy chunk of displacement map around to the other 23 snakes positions.
Back in ZB, take full head, divide 6x to around 4 million poly’s. Load displacement map with all the copied heads in place and using that mode thingy I will pop all the snake heads displacement out at once… then do the face.
Whew… more later if it works. Otherwise back in a month after I paint all 24 seperately!