Thaaaaaank you. That’s what I am looking for.
Not sexy? Agreed, lol, how do I make her more sexy? I am a bit new to trying human faces and perfect females seem most boring as there is no detail. No wrinkles, or warts or anything. Guess I could just try a different basic shape for face? Poutty lips… was going to go other way and make her hideous!
Face got a bit flat with morph to mouth open. Agreed also on teeth. As an after thought I had stuck two planes in her mouth and so basically the teeth are modeled from a plane… which is just dumb on my part. When I dump it out of here back to Maya I will put in a real set of teeth. So what, rotted gums and yellow/brown teeth : )
What to put under eyeLid. I use alot of pics as reference but they are all airbrushed I guess for magazines. No wrinkles on younger women. I think I need to age her and add alot more detail. I will try a few looks.
And yes… this is level 6, 3.2 million polys. Still not enough on snakes really but that is it. There are just too many (22) and they really chew up alot of geometry no matter how you look at it : ) Plus in final render they are reasonably small.
Yup, I could easily tear off snakes, leave an overlap and do in pieces. But the way the math works out… two halves of snakes. They are around 2 mil and even that would make 8 (not doable) at level 7. If I ripped them in half, yes, I guess I could go up one more level for purpose of detail and Displacementmap generation.
These just ZB problems. Sort of been doing two versions. One to try and get back to Maya, one just for a bust in here.
Thanks for suggestions, back after I try some of them.