Top row. Congrats Sebastien.
fyi, your morph vids on your site rule.
Top row. Congrats Sebastien.
fyi, your morph vids on your site rule.
So HDRI images can be used in zbrush in realtime? How do you do this? ALso I really like how you textured the hair on the African man.
Its a simulation of Hdri, you can render an Hdr map on a sphere and use is as material prob in your shader!
Hello Sebcesoir !
I’d love to have these eyes on my models, can you please detail a little the process to simulate Hdri. It would be great. Thank’s !
Incredible work sir. Its all I have to say I’m afraid.
Incredible work !
Can you explain more how to simulate the Hdri, i’d love to have these eyes on my model.
Edit : sorry i post 2 times, too much determination
Lovely work!
-K
As a texture? Could you demo this in one of the chat sessions we have?
robocop rulez
How Make Precision Objects In Z-brush, Like Autocad, I Not Have Vectors
But Your Work, Realy Amazing Im From Lima Peru
Thanks:d
If you check the new mat cap, it works with probes.
If you render a sphere in max for ex, using hdri, crope this pshere in photoshop and assign it in your matcap shader, your object will take the lightening properties of your prob.
Great modeling and texturing!
Sebcesoir - I don’t have idea how begin a weapon like that in Zbrush!!
Amazing work!!!
Your web gallery is just as impressive but I guess you already know that… Would like to see your workflow just as some other people have suggested.
Very good work the attention to details is amazing man.
Cant wait to see more
OMG!
It is amazing detailed work!
What time need to learn and practice for this!
Any info you can pass down the line on how that gun was made would be a dream come true.
I’m dying to know.
Awesome model! I didn’t realize you could import textures into the matcap. I thought you had to go through the whole matcap process to capture it. That’s just ingenious on Pixologic’s part! Thanks for the info!
I haven’t touched my Xbox for a month now because of Z3! :lol:
excellent! Well done.
great job!!!