Hi! It’s Séastien Legrain, actually Character modeler for viddo games.
I’ve been using Zbrush since the release2, and I’ve been beta testing the version3.
It hard to say witch would be my favorite fearture…
The layer syteme is very powerfull to improve character production, and allow easy changes.
Added to the awsome realtime rendering and the turnable ability, I can quickly make high quality preview of my work.
Click here for the turnable (10 megs)
http://sebleg.free.fr/2007/sebcesoir_character_1.mov
You can also import multiple objects very easily form an external programm, they fit in there position. It’s very usefull to mix mechanical and organic parts…
Here’s a turnable of the textured version, painted in zbrush, and rendered in realtime (12 megs):
http://sebleg.free.fr/2007/Robocop1_360.mov
One other benefit of working with multiple objects is that it allows to work with a HUGE polycount…
Most parts of this gun contains the same amount of polygons than zbrush 2 could handle on 1, and the same pc…!<!–attachment-3.jpg|586x720