ZBrushCentral

Sébastien Legrain A.K.A Sebcesoir

Incredible work !
Can you explain more how to simulate the Hdri, i’d love to have these eyes on my model.

Edit : sorry i post 2 times, too much determination

Lovely work!
-K

As a texture? Could you demo this in one of the chat sessions we have?

:+1: robocop rulez :laughing:

How Make Precision Objects In Z-brush, Like Autocad, I Not Have Vectors

But Your Work, Realy Amazing Im From Lima Peru

Thanks:d

If you check the new mat cap, it works with probes.

If you render a sphere in max for ex, using hdri, crope this pshere in photoshop and assign it in your matcap shader, your object will take the lightening properties of your prob.

Great modeling and texturing!

Sebcesoir - I don’t have idea how begin a weapon like that in Zbrush!!
Amazing work!!!

Your web gallery is just as impressive but I guess you already know that…:+1: Would like to see your workflow just as some other people have suggested.

Very good work the attention to details is amazing man.
Cant wait to see more :+1: :+1:

OMG!
It is amazing detailed work!
What time need to learn and practice for this!

Any info you can pass down the line on how that gun was made would be a dream come true.:sunglasses:

I’m dying to know.

Awesome model! I didn’t realize you could import textures into the matcap. I thought you had to go through the whole matcap process to capture it. That’s just ingenious on Pixologic’s part! Thanks for the info!

I haven’t touched my Xbox for a month now because of Z3! :lol:

excellent! Well done.

great job!!!

and about that hdr i couldnt find that probe setting on the material properties, can you tell me where it is, and another question, doesnt the texture affects the material and how it renders?

:+1: :smiley: :+1:

… 5 Stars … !!!

Fantastic Works

:grimacing:

very professional modeling and texturing. :+1: :+1: :+1: :+1: :+1:

Awesome. Simply awesome.

:smiley: